
January 28th, 2004, 08:22 PM
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Corporal
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Join Date: Jan 2004
Location: Vienna, Austria
Posts: 108
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Re: designs for best single play experience
Quote:
Originally posted by General Tacticus:
2) Impossible AIs on a large map with indy 9 do very well.
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This may be well be true. I am not yet ready to move up to impossible/large, though.
Playing on small maps with difficult AIs, the one thing they seem to be bad at is fast expansion, thatīs why I use lots of AIs, to limit what I am best at (speedy early expansion).
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