
January 29th, 2004, 05:37 AM
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Sergeant
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Join Date: Jan 2004
Location: Moloch\'s Pit of Fiendish Delights
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Re: Quick bits of feedback after about 100 hours of play
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Originally posted by diamondspider:
...but even more annoying, and similarly, I really hate when a huge unit of mine breaks a small and fast one early in the battle and then tries to pursue it all the way off the board instead of changing targets.
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Yes, I also find it annoying when my heavy-hitter spends his time chasing a single routing militia off the back of the field rather than helping the rest of my guys who are getting their butt kicked.
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This should be very easy to fix in that it could just, maybe, pick a random number between 0 and 3 and pursue for that many rounds then switch to the closest target at that point.
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Or just code it so that when an enemy unit is routing, if any are still non-routing, switch to them, otherwise continue pursuit. It's common sense really. For example, you and 5 friends are (god forbid) in a street fight with 6 opponents. Even matchup. You hit one guy in the nose, and he runs away. Would you chase after him, or help your friends deal with the remaining ones? Giving chase to routing opponents while the rest of your army is still engaged in combat is not a reasonable (or logical) combat tactic.
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3) Starting placement. This is minorly annoying in single player games, but would be TOTALLY annoying in a multi-player game (haven't done one yet). --snip--
STILL, while I haven't played with the map editor enough to know if it is possible...
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Yes, I believe you can specify either exact provinces or have it choose from several that you designate as starting provinces.
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