
January 29th, 2004, 08:15 AM
|
Corporal
|
|
Join Date: Nov 2003
Posts: 53
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Quick bits of feedback after about 100 hours of play
Quote:
Originally posted by diamondspider:
2) Target switching. This was talked about in another thread. In that thread it was noted that when a faster unit closes on a unit that if firing the firing unit won't switch to the newly close unit but instead keeps trying to attack the unit that was closest at the time the battle started.
I do find that annoying, but even more annoying, and similarly, I really hate when a huge unit of mine breaks a small and fast one early in the battle and then tries to pursue it all the way off the board instead of changing targets.
This should be very easy to fix in that it could just, maybe, pick a random number between 0 and 3 and pursue for that many rounds then switch to the closest target at that point.
|
How about a morale check, or a check on their commander's leadership, every turn to cease pursuit and find a target that's still fighting?
I'm thinking of the GW tabletop Warhammer Fantasy Battle where, if memory serves, a leadership check was required to cease pursuit. This was representing the fact that on the battlefield it's the natural instinct to chase down a foe you've just caused to rout. It's harder to be rational and see that there's others you should be attacking when you're in the chaos of battle. But a good leader and/or disciplined troop would be able to curb that and let the enemy go if there were still more relevant targets.
|