
January 29th, 2004, 11:31 AM
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Corporal
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Join Date: Jan 2004
Location: New York City, USA
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Re: Quick bits of feedback after about 100 hours of play
Quote:
Originally posted by IKerensky:
Well, historically keeping your men from pursuing fleeing foes was one of the hardest task and I fear that unless the XXth century no commander ever manage to succeed at that efficiently.
So I will rule out the no pursue order, basically.
Some example of commander having suffered thus move ( expecially from his cavalry ) : Caesar, Scipio, Alexander, Darius, François Ier, Napoleon, Wellington,... and many more ( basically every middleage commander ).
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So 2 horsemen ride up and my unit of 50 breaks them, that unit then pursues the one remaining horseman (on foot no less) the entire length of the battlefield while ignoring the 50 other troops they pass unless they are directly in their path?
Even you must admit that the troops didn't pursue fleeing units forever, right?
So, I have no problem with pursuit, the question is for how long and past how many other close enemies.
For sure, what happens on the screen is absurd at times
I don't doubt that it would be impossible for the units to do this "efficiently", as you said, and just make a quick change to another target the moment the first one flees, but as it stands, inefficient in Dom2 seems pretty arbitrary based on the distance to the end of the field that a unit happens to be at the time.
Maybe have it be 2-4 rounds...
[ January 29, 2004, 09:43: Message edited by: diamondspider ]
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