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Old January 31st, 2004, 02:41 AM
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Default Re: Quick bits of feedback after about 100 hours of play

Quote:
Originally posted by IKerensky:
quote:
Originally posted by diamondspider:
[QB] So 2 horsemen ride up and my unit of 50 breaks them, that unit then pursues the one remaining horseman (on foot no less) the entire length of the battlefield while ignoring the 50 other troops they pass unless they are directly in their path?

Even you must admit that the troops didn't pursue fleeing units forever, right?

Well all depend of what you mean by forever. In numerous case ( antiquities battle mainly ) troups going into pursuit never come back to the battlefield until long after battle end.

We have account of pursuit for several hours to even days.

In fact, this even was a part of battle strategy and at a point Hannibal (IIRC) specifically deploy his small cavalry in front of the heaviest Mauritanian one in the hope they will rout and be pursued, effectively deprieving his opponent of one of his better weapon, leaving footmen fight between them. His tactic work and the ennemy cavalry doesnt show up until next day.

I think that the current AI could use some cleaning but the problem is not nearly as bad or illogical as it can seem.

BTW I am totally against a specific fire at commander, from a gamebalance and historical point of view. It is simply impossible to distinguish the commander from the unit in the battlefield in real life. All you can do is target the rear area and hope for a lucky shot. I am speaking of unit commander and not HQ wich tend to be more identifiable but usually out of harm way.

The current target rear and target archer commands are enough, it is up to you to protect your valuable unit by carefully setting them up... For the lone XBow targetting your commander I think it could be the AI unit commander equipped with magical weapons at they seems to target more specifically their counterpart... wich I fairly understand due to their "magical" power.

I think we need to remember that Dominions worl is more antic ( ancient romans, greek, and so ) than modern age thus the current way the battle work ( give order to unit before hand and pray, having no power to alter battle after it start ) is absolutely right for thsoes times.

Yes, I generally agree with all of your points.

In most cases it is fine and "makes sense" to me. However, on occassion it does silly things.

My intent was to expand on another post regarding "switching" intelligently rather than just sticking on one target forever regardless.

Just one aspect of the AI that I don't personally like and wanted to share that fact as most of the game I find to be very fun
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