Good advice Apoger. But, as usual, playing styles diverge and experiences differ. Ain't this a great game or what? Just wanted to toss my comments in to show just how differently two players can look at the same feature.
"There's no such thing as an optimal strategy."
War Lobsters are top of the list of R'Lyeh busters. Why? Well it's not because of the ineffective trampling. It's because every dead War lobster turns into an ordinary lobster essentially having an extra life. This allows lobsters to tie up the mindbLasters long enough for the tritons to finish them off.
Dagon is as tough as pretender comes but is so expensive that you'll be giving up both magic and scales in return for slightly faster expansion, than say a Kraken. Don't get me wrong. I've seen Dagons wipe out good armies all by themselves but they tend to be on their knees from afflictions afterwards.
Since both Neried and Kraken got an extra misc slot they are easily fitted with an amulet of airbreathing, usually available at the time they are needed on land.
Mother Guards are a slow bunch and not exactly blessing material, thus explaining me favoring the plain Kraken. But they can take one heck of a beating, which I've been unfortunate to experience myself in my latest MP game. A powerful blessing simply makes them worse. And waters quickening is the best way to move the sluggers around. Not to mention hitting twice and high defence. Lousy developers favoring atlantis over C'Tis *grumble grumble*.
Sea trolls are a bit less useful for atlantis than for the ones who are fighting them. They are basicly thougher shamblers that cost more in upkeep. Having a horde of angry Sea Trolls show up outside the coral gates is a good way to ruin the Atlantean spirit of invulnerability. It's how I beat my opponent by the way. Guess he didn't count on lizards having such deep pockets eh?
This has been a good thread so far. Should make one about every faction really. But it would propably just drop from view just in time for the next wave of newbies.
