Re: TDM/ Dev
I think you're getting the wrong impression. There was no animosity when they told me no. They told me, in fact, that they liked much of my mod. The reason they didn't want to allow me to use their stuff was that they were worried about quality control. They have put a lot of time and effort into their mod and want it to be a high-quality addition to the game. I don't blame them one bit -- I feel the same way about my mod. They are mainly worried that I won't put the time and effort into the integration and will thereby reflect poorly on their mod.
I have no beef with their refusal or their requirements to get their approval, in any way. I applaud their efforts, in fact, to make a quality mod and not have it diluted with non-quality stuff.
I'm hoping that in the end I CAN make a quality integration, but to be honest, that choice is not mine to make. If they choose to still say no after I finish the integration, I personally feel that will be a loss to the SE4 community, but that's life. As I said before, I'm not interested in stepping on toes, only in making a mod that is enjoyable for all.
Oh, and btw, the mods are already combined in my latest Version (that took abut 15 minutes of work to combine the mods). What isn't finished is the integration to make the races use the new tech, etc. And that, of course is what takes time and effort =)
When and if they approve the combo-mod, DevnullMod will include all of TDM-ModPack's changes so that you will only have to install one mod. I also planning on putting it into it's own "path" so you don't have to overwrite the original game's files anymore.
[This message has been edited by Devnullicus (edited 02 May 2001).]
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