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Old January 31st, 2004, 04:53 PM
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Default Re: Seeking map or need advice on making it

Quote:
Originally posted by Gandalf Parker:
Yes I have an old memory and sometimes its hard to kep 1 and 2 straight.

As I remember it, not only could you use the name but you HAD to use it. A problem for me. By any chance did Dom2 change that? Are numbers now useable with sites?

And if I read the MapEdit correct I thought #start was used to set a possible starting position and #specstart was used to lock a nation to one starting position. Doesnt #start randomize the assignments? Great on the no limit but the old almost-programmer in me wouild want to use whichever one creates the shortest list. If its shorter to mark the nostarts then I would do that. If its shorter to mark the starts then that seems a good idea (my maps take forever to come up anyway so any little bit helps)
Yup, you MUST use the name of the site. That was just misreading the docs on my part.

I tried #start and unless I flipped 7 heads in a row, it doesn't appear to be random. [would be nice to get confirmation on this, of course ]

Fortunately using #nostart is fairly easy although time consuming and bug-prone since it is easy to forget to click one of the boxes.

Still, most people seem to prefer random games so this shouldn't be a huge issue.

I'm uploading the map now and would love any feedback, suggestions and such on my first effort when (and if) they choose to deem it worthy and post it..

I plan on testing it for several weeks since I'm trying to use asymmetrical balance and that is very hard to achieve. Eventually I'd like to have it so that a strong player who was going to be assigned a random god would have no preference for which of the 2 placements they got dealt.

The goals of the map have expanded to the following uses:

1) Good for new players to practice on since there are no complexities of water and games are relatively short compared with the many larger maps,

2) A balanced game that feels a bit more "chess like" by removing most of the starting luck but still allowing the main *feel* of luck that is part of Dom2 by not overdoing the hard placement of creatures, sites, etc..

3) A game that is small enough to finish in a 3 hourish time-span so nice for a network play session. I wanted it to be just big enough to get some nice strong magic going but not so big as to take longer than one session usually allows time for.

4) For PBEM use, it might be a nice way for newer players to practice via email without worrying about spending weeks in a large game that has long turn cycles and/or getting embarassed about newbie skills.

[ January 31, 2004, 15:07: Message edited by: diamondspider ]
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