I played with using one of Gandalf's GIMP-script maps in 3D max. I used it as a displacement map to "bump up" a plane for some topography. It worked fairly well, especially after I put some height-controlled textures on it to make the lowest parts water and snow-cap the highest, but the way I converted it to what I needed left too many artifacts.
Gandalf, can you generate one that uses just grayscale to represent height data? I was curious what might come out of it if I took something like that and made a real effort with it in Max instead of just goofing around for 10 minutes.
Having a nice 3D fly-over would be a great way to show off a map.
[ February 04, 2004, 02:55: Message edited by: Psitticine ]