Thread: Soul Contract
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Old January 30th, 2004, 09:45 PM
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Default Re: Soul Contract

Quote:
Originally posted by Graeme Dice:
The soul contract is worth it's cost as long as you manage to keep the person holding it alive for longer than 11 turns.
Hah! It's cursed - meaning very likely to be picked up. You don't even have to keep the commander alive, just keep him near other cheap commanders waiting to scavenge his corpse=)

Quote:
Originally posted by Graeme Dice:
After 12 turns, it's the equivalent of having an income of 7 blood slaves per turn.
As well as an expensive fire+blood mage doing a monthly ritual.

In essence, it is possibly the most useful aspect of blood.
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