Re: Turmoil and Unrest
Alright the conclusion of the 20 turn test with 2 provinces each came up with the following conclusion.
Unrest doesn't ever just happen, it happens if the following happen:
An event that causes unrest (brigands etc)
You take control of a province by fighting or fighting occurs in a province you control. This produces a minor amount of unrest (~10-20 in my tests). I'm thinking that the larger the battle the more unrest?
You blood hunt or raise taxes, or have a special site that produces unrest/disease whatever.
Someone casts a spell that produces unrest in some way shape or form.
Try your own tests by getting at least 3 dominion, 3 Order one one nation, and 3 dominion and 3 Turmoil on a race (you may want to test with luck so you don't have brigand events delaying your test results). Set magic sites to 0 so there is no chance of having a random site cause unrest that you can't search out.
Don't test it with enemy AI or you will be the attack of scouting/spying/bards/blights/hurricanes etc.
Maybe you can come up with different results and prove me wrong.
Edit: I haven't tested overlying domain of enemy pretenders on provinces you control to see if unrest increases.
[ January 31, 2004, 02:34: Message edited by: Zen ]
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