Re: Turmoil and Unrest
Actually, I'm going to have to revise that statement. I just realized that Ermor has been casting global enchantments like crazy, and I've had to keep dispelling them, which would account for my provinces always having a small level of unrest. Also, I forgot to mention that lowering taxes did make the unrest go away (until Ermor cast another GE). I just did what Zen did...ie: I made a new game and tipped the scales to turmoil +3, and tipped the other scales to good things like productivity, etc. Captured 3 provinces, lowered taxes on the first round after capturing to eliminate unrest from battle, then played about 10 turns with 100% taxing and zero unrest in all provinces. So I'd have to say that in this test scenario, even having turmoil at +3 produced no unrest.
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