Re: What would you like to see in an expansion pack
Tampa, I too would like to see a line where you can have population use organics... but why not let the race "pick" which material it "eats" in the race-setup screen...
Also in addition to the maintenance lines for ships/fighters/troops/etc. that you suggested, I would also like one for FACILITIES!
A few more things:
I want lines in settings.txt to determine what efect upon happiness/growth/production/construction Planet Conditions cause... just as their are lines for happiness and population.
Also I want an Area-Effect damage line... it would hit all vessels within X amount of sectors (setting it to 1 would override the "one shoot/one kill" if implemented)
Maybe 2 area-efects... one that hits everything, another that only hits enemies.
Oh, and not only point generation (intel/research) and growth for population in cargo... but also resouce storage ability for componets.
Two types of repair ability, the "normal" one, and a "Rebuild" ability. Now, any componet which is "destroyed after use", must be rebuilt... not repaired. Also add a line in setting.txt to allow repairing to cost a % of the materials normally required for the componet(s) (Set it to 0 if you don't want to pay). Finally, any weapon which has the "destroyed after use" tag, should be destroyed after the first firing.
P.S. I really like the idea of "Resolve Combat Peacefully"... it could do a quick check of anger and force strength to decide... if not, pick again... OR go straight to strategic (as kinda like a penalty for picking "peaceful")
Addendum: A new type of cloak ability called "STEALTH", that only has it's full rating when X amount of sectors away from the sensor (Where X can be set in settings.txt), closer than that, the stealth level drops by 1 per sector. Also the ability "Combat Cloak", this cloak works in combat... when you enter a sector with enemy ships it asks if you want to attack or avoid. In combat, your ship(s) stays cloaked until it fires for the first time, this would give a great tactical advantage and would give more reasons to mount sensors.
Also two new AI Ship Designs... Scout (which is used for exploration only) and Command Ship (which the AI always tries to have at least 1 Command Ship as fleet leader in each fleet... it could mount sensors, quantum reactors, etc... so that it need not waste that space on every ship, it could also be used to mount "special weapons" like shield depleters, engine deystroyers, tractor-beams, heavy PD, etc.)
And Finally, let the "Requires movement remaining" be a tag that can be added to componets not that they automatically come with certain componets OR at least remove that requirement for bases (I want to be able to create Warp Point Gates out of spacestations!)
[This message has been edited by Trachmyr (edited 04 May 2001).]
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