
February 1st, 2004, 02:47 AM
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Major General
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Join Date: Jan 2004
Location: twilight zone
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Re: Unit matchups
Quote:
Originally posted by Bossemanden:
IIRC this is wrong. Repel if succesfull deals 1 point of damage regardless of the strength of the guy carrying the weapon.
Edit: The main strenght of repel is that if succesfull it forces a morale check to see if the attacker actually carries through his attack or if he is intimidated by the longer weapon.
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Incorrect on the automatic 1 damage.
Step 1: The defender (with longer weapon) must overcome the attacker's defense rating. If successful, move on to step #2.
Step 2: Attacker must check morale. If successful, move on to step #3.
Step 3: Defender hits attacker. Resolve as normal, except that damage is capped at 1. It is possible to do no damage at all. (This is where strength does matter.)
Step 4. Attacker hits defender. Resolve normally.
Please note that if the defender has extras such as poison, decay, etc. that the attacker can be killed by a repel that does "only" 1 point.
[ February 01, 2004, 00:51: Message edited by: Arryn ]
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