Re: Primitive cultures
Exactly. Thanks Chewy. The only problem with having 5- 10 of them (which would be great) is that they take up an empire each, and I think you can only have around 20 per game max. Ideally you'd have 5-10 native races and *still* have room for all your favourite spacefaring empires=-) Until they are hard- coded I think we'll just have to put up with it.
As for the racial traits... I would *love* to have each species retain it's traits/ characteristics no matter which empire they work for - for example, if I take over a planet load of Phong, they suddenly become better at combat. Does that make sense?
If populations reatined their abilities, I would have to make a choice when colonising a methane intel compound, for example - methane breathers or the ones with +18% intel gathering? Or maybe a mixture of the two?
I would really like to see population handling developed in this game. Read the "expansion pack" thread (and numerous older threads) for my other ideas on this subject.
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"Pinky, are you pondering what I'm pondering?"
"Uh, I think so Brain, but how are we gonna teach a goat to dance with flippers on? "
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