
February 3rd, 2004, 09:28 AM
|
Lieutenant Colonel
|
|
Join Date: Apr 2003
Location: Nuts-Land, counting them.
Posts: 1,329
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: Legionaries
Quote:
Originally posted by vanedor:
Armor is cumbersome. Make it more difficult to manipulate weapons.
Just a suggestion.
"That makes them excellent arrow catchers."
Right, but as Pythium, about all my units are excellent arrow catcher. IMO, they are not cheap enough to be fodder and too frail in close combat to be core troops. A better slightly better precision could make them great flanker.
But of course, I'm just rambling and I'm still fairly newbieish.
|
the recurring problem, that IW dont (or dont want to) perceive, is that light troops have generally the same gold cost that heavier troops, which is unbalanced whatever the resource cost. For your example Velite cost 10, as Alae. One can say that they can be produced faster, but its seldom (although it happens) a determining priority. The problem is even more accute in dom2 compared to dom1, because gold being 50% more scarce is even more a valuable resource.
This is why 90% of the players armies are made of the heavier kind of unit, and this is a fact. So perhaps this reality can hint to the devs that the cost are no more balanced, as they could have been in dom1 (which was not even true, as I never saw a single recruited velite, cardace, or other light troop recruited by an *experienced* player (one which can access somehow correctly play balance ) in all the pbem I played).
Modding is a good thing, but the official IW Version will always have prevalence, so this issue must be corrected by the devs, and not by fans.
__________________
Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
|