This mod's pretty fun to play with, but in the interest of balance, I have a few suggestions
1. The starting Mongrels are rather good for starting units, maybe Contraptions should be used instead.
2. Multilaunchers are too good. Get 6 of them and a revenant to cast aim and you have the arrows of 78 experienced archers. Still only shortbows, but when a knight gets hit by 78 shortbows, he NOTICES.

Not as sure how to deal with that. Oh, and you might give them some sort of close range attack, because right now they get fist by default which doesnt make much sense. Maybe they have metal claws or something crude so they can get a claw attack.
[ February 04, 2004, 16:16: Message edited by: LordArioch ]