View Single Post
  #17  
Old February 5th, 2004, 12:27 AM

Bowlingballhead Bowlingballhead is offline
Corporal
 
Join Date: Dec 2003
Posts: 98
Thanks: 0
Thanked 0 Times in 0 Posts
Bowlingballhead is on a distinguished road
Default Re: UlmPunk MOD available

If you can 'aim' 6 at once, that's bad. I definitely think that deserves a fix. I assume that if I knock it up to 2, only one at a time will be affected.

Once I do that, though, I feel pretty safe with the multilauncher. It's true that they beg for things like Aim, Wind Guide, and Flaming Arrows, but if I remove all effective combos from my nation I'll disembowel it. Everybody has something that works pretty well - and even with those aim spells, their precision will never get higher than 11! That's not very good. They'll still miss tremendously - whereas if you cast those spells on regular archers, they'd be nearly gauranteed to hit. Of course, as things stand a single fireball and it's good-bye multilaunchers, but I think it's more important to limit Aim.

You really may just be right about the mongrels, though. I'm giving that one a lot of thought.
Reply With Quote