Version 0.4
The Last Version for domVersion2.06. Next will be 2.10 or so ... .
README.TXT
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Version info
0.4 - Last mod for DOMVersion 2.06
Maenads - have "Claws" instead of "Claw" => 2attacks without the
need for ambidexterity (I hope) which cannot be modded in DOM2.06
Centaurs - can only go berserk-1 instead of -3 now. They are
medium-protection, high-defense troops with 3-turn standoff-
weapons (Javelins). Loosing 3 defence simply makes shure that
every centaur hit will die too. Charging the enemy all alone while
the other are still firing from behind isn't a good idea, being
unable to defend yourself at the same time begs for desaster.
+1 ATT to compensate.
Dryads made more expensive ...
they shouldn't be en par with Sages etc.
Light Minotaurs -5 gp, +1 berserk, -1 enc
Heavy Minotaurs +2 STR, +3 hitpts, +1 ATT/DEF, +1 berserk, -1 enc,
+5 gp, strategic move 2.
0.3
Improved non-berserked Maenads a bit. But they
still go dead instead of berserk most times, and
I don't really have any idea what to do against that.
Put furs on all satyrs except the hoplite of course.
I'm not shure about the reveler, though. It's only
chance of survival is high defense, and furs are at -1.
With quarter- or snake staff it's down to 16(15),
which isn't sufficient at all.
thanks to Zen and Jasper for their suggestions
0.2
nothing to brag about
0.1
...
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.. will do some testing, than release the mod to the illwinter page. Anyone interested in testing email me.
See you with DOM2.10
[ February 22, 2004, 17:02: Message edited by: Arralen ]