Re: Debate and Duel (D&D)
Arryn, I don't think you can consider retreating while on an assasination attempt a basic strategy let alone a strategy in the context it was given. It's not even in the same catergory, the retreat order he scripted was NOT intended for assasination attempts, it was to evade patrols. It is what I like to call an "undocumented game mechanic" in this case it should be called a "contradictory game mechanic". It clearly states, it is not possible to retreat in an assasination attempt when one reads the ingame tips. The only strategic significance I can see to retreating while assasinating, is if you know your opponant likes to script casters to retreat, and try to assasinate them for the free retreat kill.
To me when something says not possible it means not possible. Not "well its possible but you will die so don't have it scripted!" As has been previously pointed it, it appears it is a bug and in future patches we can hope it will be corrected so that retreat scripted orders will be ignored in such events.
Saying "go practice more noob" is such a holier than thou attitude. If something doesn't work the way it should work, as documented, the blame shouldn't be put on the player because he didn't test his strategies enough, blame may be attributed for not adapting to a failed strategy, but not attributed because it failed, especially give the circumstances. If I tested all my strategies before I played a multiplayer game i'd never play a multiplayer game. I'd be too busy seeing if it was feasible within the game engine despite ingame documentation claiming one thing or another. As I said you roll with the punches, sometimes they work sometimes they don't, no real need for you to launch into the whole "test your strats before you play stop crying" thing. To highlight the point. Unless you've actually TRIED to retreat from an assasination attempt, or had a commander/mage/priest scripted to retreat and have an assasination attempt on them, you would never know the unit does retreat and dies doing so. It would never dawn on me to say "you know I wonder if its broken, maybe I CAN retreat from assasinations attempts" /me giggles in anticipation of a major exploitation ;p
Granted, the ingame tip is vague when compared to a spell stating "casting x for y gems results in z summons" it seems to be plenty clear cut when you actually read the tip. As such no fault can be attributed to him for not experiencing that particular mechanic untill that game. This is an extremely deep game. If people with more experience in certain aspects of the game told other people with less in those aspects to go learn more before they play again... Well this wouldn't be a very enjoyable community would it?
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