
February 4th, 2004, 01:25 PM
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Second Lieutenant
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Join Date: Jan 2004
Posts: 510
Thanks: 24
Thanked 31 Times in 12 Posts
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Re: Change request: Rescuing the Moloch From Whimpy Imps Inc.
Quote:
Originally posted by PvK:
Seems pretty obviously to be an AI bug that would be good to change, and I'd second the request, even though there are workarounds.
The one that comes to mind first, is give the Moloch some other troops. I assume is he has another squad that isn't dead, that he won't rout - no?
PvK
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True, but if you need to drag other (slow, landbound) troops around to prevent him from fleeing in the early game, even if only few in number, you are giving up the strengths of the Moloch (flying, designed to be a Super Combatant) for what is essentially an army support role - and there are much better pretenders for that, even flying ones in the Virtue, the Prince of Darkness, a Red Dragon, and, arguably, the Phoenix.
There are lots of workarounds, but they all seem to work against either the theme or the relatively high price for the Moloch, considering its vulnerabilities.
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