
February 5th, 2004, 02:55 AM
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Join Date: Feb 2001
Location: Hyde Park,UT,USA
Posts: 36
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Re: Anybody else dislike the endgame?
Most of my problems with Dom2's endgame is the busywork. I think the endgame would be much improved if we could get rid of some of the busywork. This might include:
- A Continue Forging this item command.
- A Continue recruiting this commander/units command. New units in this mode should automatically be assigned to the new commander.
- A MoveTo a province command.
- Being able to set a 'rally point' for any units produced within a province.
- Being able to easily demote commanders (to unit).
- Being able to stack commanders (with their armys) under other commanders on the Army Setup screen. This way, multiple armies could be represented and managed by a single commander.
- If you can set a 'refill' flag when you transfer gems to a commander. From then on, he will automatically refill with gems if there is a lab or available jems on another commander.
The single player game also needs some massively overpowered toys to reward the endgame. Something like MOO1's mauler beam. Or MOM's 'Mastery of Magic' spell. Or XCom1's supervehicle.
These things would devastate multiplayer. However, they would be extremely rewarding in singleplayer. Ideally, they would be an option on the game setup screen. They should only be revealed at endgame. Their purpose is to entertain the player and bring a swift end to the game. They might include:
- Nuclear powered golem...(Just set it to OVERLOAD and 5 rounds later the province is a smoking hole.)
- A Spell that makes EVERY OTHER PROVINCE a neighbor to this one.
- A DOMINATION spell that causes every other pretenders domination to drop by 1 every turn.
- A Summon Rainbow Mage spell.
- A Summon Fully equiped Super Combatant spell.
You get the idea. The endgame tedium would be a lot less if you could end it with a 'BANG' if you wanted to.
Miles
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