
February 5th, 2004, 12:23 AM
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Major General
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Join Date: Jan 2004
Location: twilight zone
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Re: Question on Temperature-Based Spell Fatigue
Quote:
Originally posted by Aikamun:
I am creating a human pretender for Jotunheim and changing the temperature scale to Cold 3.
Will his spell fatigue be based on being:
a) Human (neutral temp scale)
b) Jotunheim preferred scale of Cold 2
c) Cold 3
The description for "Cold Resistant" says it reduces cold damage by 100%. Would this also reduce melee and spell fatigue if fighting outside of his preferred temperature scale?
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I'm still somewhat new to this game, so please don't take what I say as gospel. As best I understand, the answer to your first question is "b". It would be "c" if you selected the Niflheim variant.
Heat/cold resist means that units on the battlefield ignore the damage/fatigue effects of enemies with auras, and of spells. I do not know if it also applies to "external" forces such as province scales.
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