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Old May 4th, 2001, 12:22 PM
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Default Re: \"Primitive\" tech tree

henk brouwer - sounds like good work. Here are some more ideas for some more P-I species. Do you (or anyone else) want to mod these for me? I'd never get round to it. I've talked about values for things like research and intel - even though Pre-Industrial species can't use these values, I'm hoping future Versions of SEIV will make use of these values once the species is "assimilated" into an empire. It also gives a better indication of what the species is like.

The Gobin - Rock, artisan.
Biological description: The gobin are small quadrupeds with prehensile tails, soft fur and endearing brown eyes. Although they can be savage in combat, their short legs and and poor resistance to adverse weather conditions are not well suited to the hunter / gatherer lifestyle they lead.

Society: Studies of Gobin biology and of their precise oral history suggests that they were genetically engineered as pets or companions for another race. For reasons which are not clear, their creators abandoned them to a harsh life of hunting and foraging. Ill- suited to this way of life, Gobin population is falling and extinction is a very real possibility. Gobin are very musical, and their social and political life centres around a form of competitive story- singing.

Other Empires: The Gobin are moderately intelligent and were created by a spacefaring society, so although they are unable to develop technology of their own they have a very realistic understanding of space travel. They were engineered to be companions and as such thrive in the company of other species - in fact the current Gobin government would be happy to surrender their race's independence to a developped species in order to escape the misery of their current situation.

Stats: happiness, intel, politics & reproduction high, environmntal resistance very very low, everything else average. Their politics file should show that they are willing to surrender to a friendly empire.


The Airb Clans - Gas planet, warrior.
Biological: The Airb are near- spherical bags of bouyant gas. They compensate for their lack of limbs with a telekinetic ability which they use to propel themselves through the atmosphere and manipulate objects. They have sharp teeth, powerful jaws and an extraordinarily versatile digestive system.
Society: Airb society is split into a series of small, highly territorial family Groups. There is no government which speaks for the entire species. Although Airb can digest just about anything, almost all the clans live exclusively by hunting the huge herds of Whale Zeps on their homeworld. A group of Airb will use their telekinetic abilities and sharp teeth to burrow into and kill the Zeps, which can grow to over a kilometre in length.
Politics / other species: The Airb are agressive and highly suspicious of strangers. They are also utterly fearless and will not hesitate to attack, even when faced with superior odds and technology. This makes negotiation with the Airb difficult and dangerous, however they may be receptive to diplomacy if they feel they can gain some advantage over rival clans.

The Airb should have high combat modifiers, but low values for just about everything else
except organics production. Their political behaviour should be unpredictable.


The Shon Kingdom.
Biological: The shon are plain looking humanoids, with well developped brains and hands. They stand at an average 1.5 metres tall, although better diet and medical technology would probably increase this significantly.
Society: When today's dominant space faring species were worshipping rocks and beating one another with sticks, the Shon were gliding around the galaxy in magnificent silver space craft. According to archeologists their achievements in the engineering, philosophy and exploration were unparalleled, and the development of a great many worlds and species owes much to the Shon's intervention. They ruled the galaxy benevolently for thousands of generations, until internal forces left their empire vulnerable to opportunist attackers. All that remains of their glorious history is a few scattered planets, each divided into squabbling medieval kingdoms.
Politics: Although the Shon have lost the details of their history and technologies, they know that they were once great and that they lived in the sky. A common belief among the Shon is that they are descended from a race of angels. As a result, Shon rulers tend to be arrogant, ambitious and decadent, and easily impressed by displays of technology. Technologically advanced aliens have abused this weakness in the past by posing as Gods.

Intel and research values should be high, all others slightly above average except for trade, which should be very low. Their behaviour should be arrogant and slightly pathetic. Perhaps they could have "ancient race" as well, which would give them something else to trade with.

------------------
"Pinky, are you pondering what I'm pondering?"
"Uh, I think so Brain, but how are we gonna teach a goat to dance with flippers on? "

[This message has been edited by dogscoff (edited 04 May 2001).]
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