Re: New Item Suggestions
Path-boosting items:
These are all construction-4.
Summoner's Robe: NN
Armor, aprot=2.
All conjuration-path rituals cost 20% less.
All conjuration-path battlefield spells cost 30% less fatigue.
Evoker's Wand: FF
Single-Handed Weapon, dam=3, att=2.
All evocation-path rituals cost 20% less.
All evocation-path battlefield spells cost 30% less fatigue.
Enchanter's Staff: WN
Two-Handed Weapon, dam=6, att=1, def=4.
All evocation-path rituals cost 20% less.
All evocation-path battlefield spells cost 30% less fatigue.
Thaumaturg's Cauldron: DS
Misc Item.
All thaumaturgy-path rituals cost 20% less.
All thaumaturgy-path battlefield spells cost 30% less fatigue.
Ring of Mutation: EA
Misc Item.
All alteration-path battlefield spells cost 30% less fatigue.
Ceremonial Robes: BBB
Armor, def=-2.
All blood-path rituals cost 20% less.
All blood-path battlefield spells cost 40% less fatigue.
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Cerebral Accelerator: DS
Helmet, -4 def, 8 enc
Cursed (cannot be removed)
Doubles a mage's total research output, plus 2 (before items are added). Negates the Magic/Drain scale. Each turn there is a 5% chance of becoming feebleminded, a 5% chance of death, and a 5% chance of insanity (attacking the province). This can be used on a non-mage commander to give 2 basic research.
Examples (in drain 1 environment):
Without Accelerator:
Sage does 6 research.
Druid does 3 research.
Druid with Owl Quill does 5 research.
Scout does 0 research.
Scout with Owl Quill does 0 research.
With Accelerator:
Sage does 16 research.
Druid does 8 research.
Druid with Owl Quill does 11 research.
Scout does 2 research.
Scout with Owl Quill does 5 research.
-Cherry
[ February 05, 2004, 20:14: Message edited by: Saber Cherry ]
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