Re: 2 bugs in scenario editing, and a question
Pocus, a couple things I've observed :
1/Editing .map in Notepad looks screwed (the original files only have #13 that doesn't show a line break under Notepad), so I use Wordpad.
Maybe this changes absolutely nothing in game...
2/ Startspell DOES work !
I've played one game of ArcoEye map where the AI cast its starting "Arcane Nexus" spell on turn 6 or so, way before he could have researched it.
Then I changed the .map to allow a human to play Arco, and I did saw the spell in the Cast Ritual spell list right from the start !
The command doesn't work in mod (.dm) files though)...
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