Re: victory story and How to make the end game interesting
You didnt mention all the settings. Larger maps and harder independents will let a game move heavily into the "magic phase" where armies become only half of the war. That shift can breath a whole new life into the game with AI's who were concentrating on research can suddenly shoot from losing to major problems.
Then there are maps which can offer more challenge with strogner indeps and boosted AIs
All of this to prepare for the MP games where alliances, trades, and backstabs can totally change the direction of a game.
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