
February 10th, 2004, 09:06 AM
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Re: Jotunheim:Utgard AAR
Quote:
Originally posted by Arryn:
BTW, I think the complexion and balance of the game will be dramatically changed if IW allows for the tactic of hit-n-run mages, or as Norfleet might phrase it, drive-by castings.
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Hit-and-run priesting is the bane of my armies. I ran into this in my first multiplayer game with my clan, purely by accident: He had sent priests as commanders of his regular armies, who banished, and when his regular armies got slaughtered, his commanders auto-routed.
I, of course, being inherently suspicious, interpreted it as a deliberate act, which simply inspired him to actually *MAKE* it a deliberate act, and so progress against his empire literally ground to a halt as every turn, my horde of marauding undead would be decimated in a hit-and-run, drive-by priesting. It's definitely workable, if you deliberately build for it.
Hit-and-run is definitely a workable tactic that can counter any attempt to make a line-drive for your capitol, provided you're willing to be a little flexible about the holding of territory: Guerrilla mages can definitely put a cramp in one's style.
An expansion on this would be very interesting for Dominions II: Sneaking units that can perform sneaking retreats, even into enemy territory, that are thus able to harass and attack enemy forces in a campaign of guerrilla warfare.
[ February 10, 2004, 07:12: Message edited by: Norfleet ]
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