Turn #37, Spring of Year 4
Treasures under the world.
Part 1 of 2
This month, no travellers bring word from afar of events in distant lands.
Rimdriva's Acashic Record ritual upon Ancyrna reveals a magical site, an entrance into The Underworld (3 earth gems). This valuable site permits me to recruit the excellent, tough, large (size 5) trampling Troglodytes, at 50g (and only 1r) apiece.
(Unlike most tramplers in Dom, these have good morale, a 14!) The site will also permit me, once I erect a lab, to recruit Gnomes, which are nice earth/nature mages (2E + 2N) with glamour, stealth, and forestry. Gnomes will make great hit-n-run attackers, especially if accompanied by the proper summoned creatures.
(In the interest of speeding up the process of writing these turns, and to save myself some wear and tear, I'm not going to go into detail on battles fought by other nations against indies or each other. From this turn onwards, I'll just give a brief summary of what happened.)
Caelum attacks Vanheim in the Pillar of the World with Call of the Winds. The defending 3 PD beat off all of the birds, without a single loss.
Vanheim attacks my province of Herghendorf. Their force of 1 commander, 5 skin shifters, 2 hirdmen, 1 heavy infantry, 6 light infantry, 5 crossbowman, and 5 archers face my PD plus the bulk of my army (Bove, Grymis, et. al.). I suffer no irreplaceable (non-PD) losses and the Vans lose half of their attacking force, with 1 commander, 4 skin shifters, 1 light infantry, 4 crossbowman, 2 archers escaping back to Ivenmoor. Bove earns his third experience star.
Ulm attacks indies in Belmar (due north of my Well of All Waters). A diverse and tough Ulmish force of roughly 60 faces about a third their number of indies, a mix of cavalry and fanatics. The Ulms give much better than they receive, and the indy morale just isn't good enough for the indy heavy cavalry to press home their attack. Ulm wins with few losses.
Machaka attacks Abysia in the Yellow Mountains. A Machakan force of 20 bone fiends, 20 machakan archers, 2 spiders, a circle master, and the Machakan prophet attacks 4 Abysian PD. The prophet smites the PD leader and the battle ends before much else happens.
Pangaea attacks indies in Gaieta. The Pangaen Carrion Dragon pretender itself along with less than a score of assorted Pan units faces 2 knights (leaders), 7 knights, and 13 fanatics. The indy knights do considerable damage ... until the dragon closes into melee and terrifies the knights (with +15 fear). That pretty much ends the fight, except for routing knights, blocked by centaurs, being eaten from behind by the dragon.
A death match has been scheduled at the arena in Robber Home for next month.
My besieging Jotuns at Man breach the fortress gates with ease. The end of Man is nigh.
Atlantis has massed a significant force of spearmen and shamblers in Nifel that concerns me. I am fairly certain that Atlantis and Vanheim are not at war, so the only reason I can see for Atlantis to amass these troops is that they are considering a move upon Man.
The "red" wizard that was recruited at the Academy of High Magics in the Black Alps possesses skill in air (2A) and death magics (1D).
My researchers expect to achieve mastery of the seventh level of Evocation by the end of the month.
My realm has:
- ___9 Dominion max.
- __21 Temples
- __43 Provinces converted
- _978 Treasury.
- 1573 Income. (-21)
- _617 Upkeep. (+53)
- 23 Provinces controlled
- Jotunheim: Dom=9, PD=25, Unr=0
- Zenthra: Dom=7, PD=17, Unr=0
- Eribon: Dom=4, PD=10, Unr=0
- Gwyrth: Dom=8, PD=17, Unr=0
- Iron Range: Dom=6, PD=10, Unr=0
- Saetica: Dom=3, PD=10, Unr=0
- Black Alps: Dom=8, PD=10, Unr=0
- Rim Mountains: Dom=1, PD=20, Unr=0
- Ancyrna: Dom=4, PD=17, Unr=0
- The Promised Land: Dom=2, PD=20, Unr=0
- Bel: Dom=3, PD=10, Unr=0
- Ashikaga: Dom=2, PD=0, Unr=0
- Pythium: Dom=7, PD=10, Unr=0
- Barra: Dom=3, PD=20, Unr=0
- Robber Home: Dom=4, PD=20, Unr=0
- Hoburgdorf: Dom=7, PD=20, Unr=0
- Man: Dom=3, PD=0, Unr=12 (under siege)
- Feral Woods: Dom=7, PD=10, Unr=0
- Ultima Typhia: Dom=8, PD=10, Unr=0
- Well of All Waters: Dom=7, PD=10, Unr=0
- Kepess: Dom=4, PD=15, Unr=0
- Melma: Dom=4, PD=20, Unr=0
- Herghendorf: Dom=2, PD=20, Unr=0
Gem income is:
- +_4 Fire (19)
- +_2 Air (06)
- +10 Water (11)
- +_7 Earth (08)
- +22 Astral (30) (includes 15 Clams)
- +_3 Death (06)
- +_9 Nature (09)
Magical knowledge (stars denote schools being researched):
- 7-Conjuration
- 3-Alteration
- 6-Evocation*
- 6-Construction*
- 6-Enchantment
- 5-Thaumaturgy
- 0-Blood Magic
- 292 RPs (of 367 available at labs)
To be continued in Part 2 ...
[ March 04, 2004, 00:28: Message edited by: Arryn ]