
February 8th, 2004, 07:22 PM
|
 |
First Lieutenant
|
|
Join Date: Sep 2003
Location: Bordeaux, France
Posts: 794
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: mutliplayer
Quote:
Originally posted by hc gamer:
thanks.
No, not a Gold Golder.
I have nothing "against" TCP/IP, just not sure I know how that works. And players keep writing here that this game is "made" for PBEM.
Blitz games may probably be out for me since I work full time and have a family.
|
TCP/IP play is less clunky than PBEM, but, if you're going for a "slow" game (ie, not trying to have the game finished in one setting; for this, TCP/IP is the only reasonable option), you'll need one of the players (or a third party) to have a server running all the time - and you don't need this for PBEM.
In the end, the person doing the hosting on their computer will need the .2h files from every player. In the PBEM setting, each player runs the game on their own computer for their orders, then, when they "end the turn", they get a .2h file that they send to the host by email; the host runs the hosting, and sends each player their .trn file.
In the TCP/IP setting, it's nicer, because you don't have to bother with emails and copying files: the server runs on one machine, and accepts network connections (which means you more or less need a permanent IP address, and an open port). Each player connects (using the "Network"/"Connect to a Dominion Server" options of the main menu) to the server, and the game takes care of the file transfers. You can either play "blitz" games this way, or have games that run over several days/weeks/months.
Quote:
Well should anyone ever need a player to fill a slot, let me know. Would appreciate the chance of playing a race I have already tried in SP (thus: not an underwater race, or a blood race, or Ermor).
|
If you want to try PBEM 1 on 1, you can send me a PM on the board; I still consider myself a newbie, and am not a competitive player.
|