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Old February 10th, 2004, 11:03 AM
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Arralen Arralen is offline
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Default Re: Flying units -- what is their use?

Put them on "hold and attack xy". (You already did that, ok.)

xy is:
- archers .. most archers are less than well-protected, so even light troops could do some real damage here. Furthermore, if only one unit of the squad is engaged in melee, the whole squad will switch from firing to melee. And if there's a second squad of archers nearby, they might switch targets and fire into the fray, hurting their comrades as much as the flyers. But this occures rather seldom.
- rearmost .. can get you the commanders and their bodyguards, the archers, or -unfortunately- the back of the enemy front line ~30% of the times.

Put them near/around one or more mages in your rear area. They'll stay put for 2 turns and attack on the third, so the mages can cast spells on them for 3 turns: Protection, Luck, Body Ethereal, Mist Form, Regeneration etc.

Added advantage: This will shield you mages from enemy flyers as well.
Added .. complications: You'll have to set them back sufficiently, or your mages will be in danger of being hit be enemy archers set to "fire on flyers". Or simply put a single flyer somewhere else, but nearer to the enemy, on the map, he'll draw the fire ... . If you know your enenmy to target your flyers, you may lure his archers forward, so they get caught in melee .. goodbye to them !

[ February 10, 2004, 09:08: Message edited by: Arralen ]
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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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