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Old February 10th, 2004, 08:12 PM
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Default Re: new orders planned?

Quote:
Originally posted by Kristoffer O:
There is a new function in hold and attack. Missile units will fire during hold and then attack.
Yay! That's a big improvement, especially for Tien Chi heavy cavalry! If the hold time was variable - or perhaps just offering two possibilities, "Hold 2 turns and attack" and "Hold 5 turns and attack", TC heavy cavs would be worth building.

If "Fire and Flee" could be modified to allow firing until the enemy is 1 turn away - or even until a unit engages in melee - archers and javelin units could be used for skirmishes and raids...

Quote:
Originally posted by Arryn:
I meant "fire and hold". Sorry.
This would be great! Though actually, "Fire or Hold" would be best. If an enemy is in range, they fire until out of ammo; if no enemy is in range or once ammo runs out, they STAY IN POSITION, LIKE TRAINED ARCHERS IN AN ARMY ARE SUPPOSED TO DO!!!

If stalemate-avoidance is really crucial (I don't think it is), an exception could be hard-coded so that in any battle, if no units move or fire on either side for 10 turns (eg 2 Groups of archers waiting for the other group to move), all orders get deleted.

PLEASE!!! PLEASE PLEASE PLEASE!!!

-Cherry

[ February 10, 2004, 18:13: Message edited by: Saber Cherry ]
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