View Single Post
  #23  
Old February 11th, 2004, 09:04 AM

Pocus Pocus is offline
Lieutenant Colonel
 
Join Date: Apr 2003
Location: Nuts-Land, counting them.
Posts: 1,329
Thanks: 1
Thanked 0 Times in 0 Posts
Pocus is on a distinguished road
Default Re: new orders planned?

Quote:
Originally posted by Daynarr:
KO : {There is a new function in hold and attack}

This change is directed toward cavalry units. They will weaken enemy army that approaches and then charge into them. Makes those cavalry with bows actually useful. Why would you give your normal archers "Hold and Attack" order anyway?
indeed, if (as it is now) archers on hold&attacks dont use their bow after the initial hold, then it is still useless for them.

So to summarize we have a new hold&attack implementation, where dual missile/melee units will be able to fire, then charge to melee.

What is still missing is a hold+/fire

hold+ : same behavior than in the new hold/attack, that is hold if nothing in range, or fire missile weapons.
fire : same behavior as of now, that is, if nothing is in range move, otherwise fire.

Then archers would at Last be able to behave *somehow* historically. As of now we have our archers Groups which move to get in range of the enemy, with the usual problem of having them stomped by advancing enemy infantry.

-------------------------------------

allowing BG to fire their missile weapons:
I think its a non issue too, and I concur that its more annoying to not have this problem fixed, that to have in rare occurences 2 armies iddle, with the attacker retreating when the max number of round is elapsed. In fact where is the problem? That we will have to watch a replay where nothing happen during 30 rounds, once every one hundred battles??? Is it a so horrible prospect that IW prefer to stand adamant (& alone) in his belief?
__________________
Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
Reply With Quote