Re: Using captured races for population
As to population increases and percentages, I always use the 'rule of 72'. IIRC, you take a percentage and divide that whole number into 72. The resulting number will be the number of years it takes for your population to double.
For example; at 30% growth:
72 / 30 = 2.4
..so each 2.4 years the population doubles. ...at least that's pretty close when figuring investments, etc...
EDIT: Of course it does not apply to the low pop levels. It seems that if there is any growth at all, the game gives you at least 1M per turn. So at low pop it increases faster....
[This message has been edited by rdouglass (edited 08 May 2001).]
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