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Old February 11th, 2004, 08:13 PM

atul atul is offline
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Default Re: Which pretender design is best...?

Quote:
Originally posted by rabelais:
The bless effect isn't cumulative with the spell?
Actually, I don't think it is. My first to start MP (but, it seems, not necessarily first to end) is/was with TC S&A and I was really considering the water9 blessing. But when testing it, I couldn't see it stacking with the spell no matter how hard I tried/hoped. Of course, my testing was not extensive, so I might have erred. Anyway, was considering it mostly for demon summons (just imagine all those wheels of fire), but deemed it not worth of the points.

I'm no vet, but I must echo Zen in the prod-growth dispute. Of course it feels good to know that your people are healthy and breed like rabbits, but to my limited experience, it just doesn't cut it. When suffered the prod-zeroing-2nd-turn bug, it really hurt. With growth you just can't build anything.

National summons are great, but apart from the dispossessed spirits (gotta love 'em, low-def/mr nations using elite troops beware) you can't mass-summon them. Hum, just a thought, I'm finding it hard to find a good commander for my troops, since nowadays keep having them in all sorts (mundane/magic/undead). Anyone found a good solution, or am I forced to keep a different commander for every flavor?

(Oh yeah, Last of the two euro-cents. With turmoil, strong dominion. Very strong. You are anyway surrounded by all those boring people who take order/misfortune, and their bad-luck dominion in your lands _hurts_. Fortunately those barbarian hordes and random villains attack usually in foreign dominion provinces, which are occupied by your guarding armies or enemy's advancing ones. Not sure how the mechanics work, but that's my experience anyway)
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