
February 12th, 2004, 10:30 AM
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Lieutenant Colonel
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Join Date: Jan 2004
Posts: 1,276
Thanks: 0
Thanked 2 Times in 2 Posts
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Re: Tips for finding blood slaves appreciated here
Quote:
Originally posted by licker:
"Unrest accumulates from unrest. So if you are unable to completely kill the unrest of a turn by tax or patrol, it will breed more unrest. So if you have a set tax rate that will not clear the unrest you currently have, produced by your current unrest, and will squelch the unrest caused by next turns blood hunts, you will accumulate unrest.
An unsuccessful blood hunt gives you 1 point of Unrest. So even if 5 scouts fail, you will only get 5 points of unrest, which will be cleaned by 90% taxes."
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I'd also like to know what other people say about this. From my own meager experience, I'd say the latter claim (unsuccessful bh = 1 unrest) is untrue for the nations and hunters I have used thus far.
And I would like to know about the first claim too. If true, there must be some darn complex algorithm which determines how that works; unrest will usually decrease if around 1-20, all things being equal (e.g. not overly negative dominion, not weird events, outragous taxation, etc.) in my experience, and sort of remain the same if around 15-40, and I have no clue for other values.
Anyone know?
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