Thread: Fire 9 blessing
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Old February 11th, 2004, 05:05 PM

mivayan mivayan is offline
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Default Fire 9 blessing

Flaming Weapons (8 ap damage)

All enemies hit by a meele weapon will suffer from extra fire damage as well. The fire is magical and will be effective versus ethereal beings.

What does this mean, exactly, in the game mechanics?

For exampaple, a lava warrior has 14 str and 2 morningstars with damage: 6

My take on this:
This will let morning star hit ethereal beings like it was a magical weapon.

If the morning star hits, passing defence/luck/repell etc, it will do damage as usual with 6+14 damage versus enemy prot. After this the 8ap damage will be put against the enemy prot.

If the second morning star hit, flaming weapons will deal ap damage again.

8 ap damage seems to be fairly useless against prot23 ulm infantry. Is str perhaps added to the fire damage? That would make it extremely good.
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