
February 11th, 2004, 05:26 PM
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Re: Fire 9 blessing
Quote:
Originally posted by mivayan:
Flaming Weapons (8 ap damage)
All enemies hit by a meele weapon will suffer from extra fire damage as well. The fire is magical and will be effective versus ethereal beings.
What does this mean, exactly, in the game mechanics?
For exampaple, a lava warrior has 14 str and 2 morningstars with damage: 6
My take on this:
This will let morning star hit ethereal beings like it was a magical weapon.
If the morning star hits, passing defence/luck/repell etc, it will do damage as usual with 6+14 damage versus enemy prot. After this the 8ap damage will be put against the enemy prot.
If the second morning star hit, flaming weapons will deal ap damage again.
8 ap damage seems to be fairly useless against prot23 ulm infantry. Is str perhaps added to the fire damage? That would make it extremely good.
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IIRC, only the fire damage part is extra effective against ethreals, strength is not added and every attack gets the additional fire damage.
Actually it is against 23 prot targets that the 8 ap damage comes into it's own. Versus armor 23 the 8 ap damage deals on average just 1 less damage than the orginal damage 20 morningstar, so effectively you are likely to cause approximately double damage to such an opponent. Had the effect added strength as well it would have been overpowered. You also choose one of the higher damage holy troops as an example, obviously the damage from the fire effect is better at low damage attacks, such as the hooves of the horses on knights of the chalice, or the spears of battle vestals etc.
[ February 11, 2004, 15:27: Message edited by: johan osterman ]
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