View Single Post
  #7  
Old February 12th, 2004, 12:53 AM

CharonJr CharonJr is offline
Sergeant
 
Join Date: Feb 2004
Location: Germany
Posts: 286
Thanks: 0
Thanked 0 Times in 0 Posts
CharonJr is on a distinguished road
Default Re: Noob\'s shot at an R\'lyeh AAR

Turn 1

Treasury: 400
Income: 212
Upkeep: 23
Resources: 72

Water gems: 2 (+2)
Astral gems: 3 (+3)

My starting position is province #10 – being the most SE water province on the Aran map this presents me with a tough choice to make:

Should I try to grab the sweet looking farmlands of Gol Phalas (26) right to the NE or Dunheim (28) to the north without waiting for any intel about it in order to try to get a headstart, send my scout there or wait one turn for the standard intel while sending my scout westwards into the only neighbouring sea-province of Devourer (6) in order to see if Atlantis is starting close to me.

For the moment I decide to play it safe, send my scout to the west and build up my army one more turn while I get some rough intel about the farmlands.

Since I want to get my summon-program up and running as fast as possible I decide to recruit a Starspawn for 150 gold in order to send him to the void gate on the next turn.

Due to not (or always, depending on point of view) being short on resources, but short on money I decide to get 3 Illithid Soldiers for my future expeditionary forces/summoner guards and 2 Shambler Thralls instead of the better Crab Hybrids since I don’t know if I will stay in the water or head for land next. This leaves me with 30 gold.

In order to protect my summoner I decide to research Thaumaturgy first (level 1 in Thaum will give me the ability to cast Returning if my summoner gets attacked from the Void).

CharonJr

To be continued...
Reply With Quote