Re: Noob\'s shot at an R\'lyeh AAR
Turn 8
I reasearched Conj2 and found an magic item (astral shield) in Talito (36).
Looks like Ctis wanted to have Dershid (20), too. They attacked first with about 40 troops, the army was lead by the prophet, a priest and a commander. They managed to defeat the indies without many problems, losing only 2 runners and 1 poison slinger to the archers.
Next my forces attack the Ctis in Dershid (20). The mindbLasts and burns are doing their jobs again and the runners route before even getting close to my troops. After another 2 volleys of bLasts and burns the remaining forces are routed, too, right before my troops are in close combat range. My troops manage to slay some unparalysed enemies while those are fleeing and manage to paralyse some more. In the end about 10 city guards and poison slingers are able to flee together with their commanders.
Provinces: 5
Treasury: 317
Income: 314
Upkeep: 104
Resources: 72
Fire gems: 5 (due to an event some turns ago)
Water gems: 16 (+2)
Astral gems: 21 (+3)
Updated province information:
Devourer (6) 40(s) -60(g) Trition Troopers and Triton Guards Sea
Tiash (15) 20(g)/30(s) 40 (g) Militias and Heavy Infantries Forest/Swamp Dom1, 2.5k pop, 10 inc, 45 res
Vepitre (14) 40(g)/60(s)-90(g) Tribal Warriors and Tribal Archers Plains Black Candle1, O1, P2, G2, Mi1, Ma1
Kolermegor (5) Pangaea black candle 5
Scythia (35) 40-50 Light/Heavy Infantry and Crossbowmen general intel
Ctis (27) - ???
Abysia (40) 50 Abysian Infantry and Humanbreads, Cyclops pretender
Aran Plain (23) - 30-50 Light/Heavy Infantry and Militia general intel
Hoburgdorf (34) 60-100 Ichtyids/Ichtyid Warriors farm lands - general intel black candle1
Gol Ryepe (46) 70 Light Infantry farm lands - general intel
Bright Woods (17) 20 Woodsmen - forest - general intel black candle 1
Pangaea took Kolermegor this turn, but since I doubt they want to visit me in Rlyeh there is still one province between me and them, but I will keep this in mind after I managed to defeat Ctis.
My Provinces:
Rlyeh (10) 29.760 pop, 100% tax, 0 UR, 188 inc, 72 res, 25 def, dom 6
Gol Phalas (26) 13.090 pop, 90% tax, 4 UR, 45 inc, 9 res, 0 def, dom 1
Dunheim (28) 11.500 pop, 100% tax, 0 UR, 54 inc, 5 res, 0 def, dom 1
Talito (36) 8.440 pop, 100% tax, 1 UR, 33 inc, 12 res, 0 def, dom -2
Deshid (20) 6.380 pop, 70% tax, 13 UR, 22 inc, 11 res, 0 def, dom 3
Intel reports 30 enemy units in Ctis mainly slave warriors and longdead including a master druid pretender. As long as there is no undead commander I am not too worried about the undead troops, this might even work to my advantage since when I kill the living commanders the undead will disperse. And since my mindbLasts and burns will only target living troops I might get to fry some commanders rather early.
I slightly rearrange my squads (all Illithids are in one squad with my mage and the summons are in the first squad of the commander, the fodder is in his second squad). Both armies will attack Ctis this turn. With the capital defenses the fight might be fairly hard (unless the regular troops are already hiding inside the castle mausoleum in this case), but I think I should be able to win without taking too many losses.
I will buy another starspawn mage and am hoping for a 2W or 4As here in addition to get some additinal research.
CharonJr
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