View Single Post
  #35  
Old February 15th, 2004, 07:41 PM

CharonJr CharonJr is offline
Sergeant
 
Join Date: Feb 2004
Location: Germany
Posts: 286
Thanks: 0
Thanked 0 Times in 0 Posts
CharonJr is on a distinguished road
Default Re: Noob\'s shot at an R\'lyeh AAR

Turn 12

Atlanasha managed a successful summon again – 4 Formless Spawns - bringing the summon skill up to 6. No blood slaves were found, but 5 air gems were found in Talito.

Marignon declared a paladin as the prophet.

The battle in Hoburgdorf went very well, despite there being close to 70 enemies. About half of them being Ichtyids the other half Ichtyid Warriors. Only 4 Ichtyids made it past the mindbLasts, but my arrow fodder (slave troopers) were broken after the first turn of close combat – 5 were killed. In the end my Illithid Soldiers had to engage about 20 Ichtyid Warriors in close combat, but surprisingly not a single one of my soldiers was killed. But the battle afflictions are starting to add up.

Provinces: 7
Treasury: 481
Income: 613
Upkeep: 171
RP: 94
Fortification: 2
Temple: 1

Fire gems: 5
Air: 5
Water gems: 26 (+3)
Astral gems: 36 (+3) – 3 gems back from the summoner to the pool due to enough bodyguards (at least that is what I hope )
Death: 4 (+2)
Nature: 7 (+2)


Updated province information:

Devourer (6) – 40(s) -60(g) Trition Troopers and Triton Guards – Sea – Dom1 – 7k pop, 33 inc, 14 res
Tiash (15) – 20(g)/30(s) – 40 (g) Militias and Heavy Infantries – Forest/Swamp – Dom4, 2.5k pop, 9 inc, 42 res
Vepitre (14) – Pangaea – black candle 2
Kolermegor (5) – Pangaea – black candle 5
Scythia (35) – 30-50 Light/Heavy Infantry and Crossbowmen – general intel
Abysia (40) – Abysia capital
Aran Plain (23) - 30-50 Light/Heavy Infantry and Militia – general intel
Gol Ryepe (46) – 40-70 Light Infantry – farm lands - general intel
Bright Woods (17) – 20 Woodsmen - forest - general intel – black candle 1
The Weald (25) – 30-40 Light/Heavy Infantry and Crossbowmen – forest/mountain- general intel – black candle 2
Soth Beaver (38) – 50-60 Triton troopers/guards – Sea – general intel
Baptizer (43) – 50-70 Triton troopers/guards – Sea – general intel


My Provinces:

R’lyeh (10) – 29.740 pop, 100% tax, 0 UR, 212 inc, 72 res, 25 def, dom 6
Gol Phalas (26) – 13.060 pop, 90% tax, 0 UR, 54 inc, 9 res, 0 def, dom 1
Dunheim (28) – 11.490 pop, 100% tax, 0 UR, 54 inc, 5 res, 0 def, dom 1
Talito (36) – 8.240 pop, 90% tax, 4 UR, 24 inc, 12 res, 0 def, dom -2
Dershid (20) – 6.380 pop, 100% tax, 0 UR, 33 inc, 9 res, 0 def, dom 4
C’tis (27) – 32.200 pop, 100% tax, 0 UR, 198 inc, 108 res, 0 def, dom 0
Hoburgdorf (34) – 13.670 pop, 80%, 9 UR, 38 inc, 10 res, 0 def, dom 1

I will send my commander with the rest of my army to Talito (36) and to Gol Phalas (26) next. Meanwhile my mage will be send to Dunheim to pick up the 2 Things from the Void.

I will declare my newly aquired priest Togrul as my prophet this turn and the star child in C’tis will be set to research.

I will recruit another star child in C’tis and a starspawn mage in R’lyeh in addition to 2 Illithid Soldiers and 3 lobo guards as new arrow fodder.

I have to take one of my mages out of the research pool in order to be able to cast acashic records (one of my 2 provinces containing mountains due to a higher chance to contain sites). Either Talito (36) or Dershid (20), but in the end I will cast it on Dershid due to it not bordering right on Abysia (40).

The remaining 83 RPs will be put into thaumaturgy.

To be continued...

CharonJr
Reply With Quote