Turn 18
Chalid was defended by 18 enemies, 50% of them being knights. Most of the militias were mindbLasted, but 4 of the knights were able to get into close combat range. They were bLasted and beaten on the following turn without being able to cause serious damage. The routing knights were chased and killed in addition to the remaining militias. My mage managed to successfully use enslave mind on one of the paralysed knights

.
2 Bloodslaves were found in Dunheim and 5 Bloodslaves were found in Gol Phalas. Since I cant recall how many slaves one of my scouts is able to hold and my scout in Gol Phalas is at 29 (his inventory looks to be fairly full) I will send him back to Rlyeh to place the slaves in my lab.
Provinces: 10
Treasury: 583
Income: 795
Upkeep: 340
RP: 181
Fortification: 2
Temple: 1
Conjuration 5
Alteration 2
Evocation 0
Construction 2
Enchantment 3 (researching, 4 next turn)
Thaumaturgy 6
Blood Magic - 0
Fire gems: 5
Air: 7 (+1)
Water gems: 4 (+6)
Earth: 0
Astral gems: 20 (+4/+4)
Death: 16 (+2)
Nature: 26 (+3)
Blood: 0
Updated province information:
Devourer (6) 40(s) -60(g) Trition Troopers and Triton Guards Sea Dom1 7k pop, 33 inc, 14 res
Tiash (15) 20(g)/30(s) 40 (g) Militias and Heavy Infantries Forest/Swamp Dom4, 2.5k pop, 9 inc, 42 res
Vepitre (14) Pangaea Plains - black candle 2
Kolermegor (5) Pangaea Forest - black candle 5 - temple
Scythia (35) 30-50 Light/Heavy Infantry and Crossbowmen Mountains - general intel
Aran Plain (23) - 30-50 Light/Heavy Infantry and Militia general intel
Gol Ryepe (46) 40-70 Light Infantry farm lands - general intel
Bright Woods (17) 20 Woodsmen - forest - general intel black candle 1
The Weald (25) 30-40 Light/Heavy Infantry and Crossbowmen forest/mountain- general intel black candle 2
Soth Beaver (38) 50-60 Triton troopers/guards Sea general intel
Baptizer (43) 50-70 Triton troopers/guards Sea general intel
Bolfagon (63) Ulm 10 Militias general intel
Feldan (51) 40 Barbarians Forest general intel
Faran (60) 40 Militias, Heavy Infantry and Archers Plains general intel
Pangaea has build a temple in Kolermegor (5).
My Provinces:
Rlyeh (10) 29.740 pop, 100% tax, 0 UR, 284 inc, 72 res, 25 def, dom 6 magic site (+As/+2W)
Gol Phalas (26) 12.870 pop, 70% tax, 14 UR, 32 inc, 7 res, 0 def, dom 0
Dunheim (28) 11.480 pop, 100% tax, 3 UR, 53 inc, 4 res, 0 def, dom 1
Talito (36) 7.940 pop, 100% tax, 1 UR, 24 inc, 12 res, 0 def, dom -1 - magic site (+2W, +1N)
Dershid (20) 6.380 pop, 100% tax, 0 UR, 33 inc, 9 res, 0 def, dom 4 magic site (+1W, +1As)
Ctis (27) 32.790 pop, 100% tax, 0 UR, 204 inc, 108 res, 0 def, dom 1 magic site (+)
Hoburgdorf (34) 13.670 pop, 100% tax, 0 UR, 68 inc, 11 res, 0 def, dom 1
Abysia (40) 26.850 pop, 90% tax, 3 UR, 94 inc, 38 res, 0 def, dom -1 magic site (+)
Nifel (57) 1.700 pop, 90% tax, 5 UR, 3 inc, 34 res, 0 def, dom -3 magic site (+1Ai, +20prod)
Chilad (52) 2.570 pop, 0% tax, 45 UR, 0 inc, 16 res, 0 def, dom -1
I keep bloodhunting in Dunheim (28)
My mage Qithas and his troops will return to Nifel in order to either support the siege of Abysia or to support an attack on Gol Ryepe (46) later.
In Abysia my prophet continues to preach, the dom is down to -1 and I will send my newly recruited priest (1As, 1N) with some troops (1 Greater Otherness, 3 Illithids and 6 Lobo Guards) to support the preaching/siege.
Pangaeas spreading dominion to my east is not making me very happy, I think I will move against Pangaea next, after Abysia is destroyed. On the one hand this would eliminate my Last competitor for the south/middle part of this map, but I cant be sure how far they have already expanded eastwards.
A more conservative option would be to gobble up the numerous indi provinces surrounding my little empire, but I prefer to weaken my enemies while I try to strengthen my position.
I soon have to build up a second task force in order to speed up my expansion. Getting another astral 4 mage would be nice to lead that second task force. Otherwise I will have to stop my acashic record research program in order to build 1-2 astral caps.
I am giving the Clam to one of my star child researchers.
I will recruit a starspawn mage and another Star Child in addition to 3 Illithid Soldiers and 1 Illithid.
To be continued...
CharonJr