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Old February 18th, 2004, 08:18 PM

CharonJr CharonJr is offline
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Default Re: Noob\'s shot at an R\'lyeh AAR

Turn 20

Enchantment reached level 5 and construction is up to level 3.

Acashic record revealed 2 Wells of Pestilance (+1D, improves death). Are 2 Wells cumulative concerning the death improvement ?

The battle in Gol Ryepe (46) went very well again. There was a mage (2W) with his Jotun Giant bodyguard in addition to 60 light infantries. On the second turn my enslave mind managed to control the giant who immediatly turned and killed the mage – nice move there . The light infantry kept advancing but lost about 50% of its troops before coming into close combat range – partially due to fighting their own mind enslaved troops. After the first round of close combat – my summons + enslaved knight were able to kill about 6 troops – the infantry routed. This battle was won without a single casualty on my side, I actually managed to get the giant and 1 light infantry due to enslave mind.


Provinces: 11
Treasury: 624
Income: 890
Upkeep: 407
RP: 229
Fortification: 2
Temple: 1

Conjuration – 5
Alteration – 2
Evocation – 0
Construction – 3 (researching, will reach 5 on the next turn)
Enchantment – 5
Thaumaturgy – 6
Blood Magic - 0

Fire gems: 5
Air: 9 (+1)
Water gems: 6 (+6)
Earth: 0
Astral gems: 12 (+4/+5)
Death: 22 (+4)
Nature: 32 (+3)
Blood: 29


Updated province information:

Devourer (6) – 40(s) -60(g) Trition Troopers and Triton Guards – Sea – Dom1 – 7k pop, 33 inc, 14 res – dom 2
Tiash (15) – 20(g)/30(s) – 40 (g) Militias and Heavy Infantries – Forest/Swamp – Dom4, 2.5k pop, 9 inc, 42 res – dom 5
Vepitre (14) – Pangaea – Plains - black candle 1
Kolermegor (5) – Pangaea – Forest – dom 1 - temple
Scytha (35) – 30-50 Light/Heavy Infantry and Crossbowmen – Mountains - general intel – black candle 1
Aran Plain (23) - Pangaea – 60 Satyrs and Satyr Hoplites – general intel – black candle 1
Bright Woods (17) – 20 Woodsmen - forest - general intel – dom 1
The Weald (25) – 30-40 Light/Heavy Infantry and Crossbowmen – forest/mountain- general intel – dom 0
Soth Beaver (38) – 50-60 Triton troopers/guards – Sea – general intel – black candle 1
Baptizer (43) – 50-70 Triton troopers/guards – Sea – general intel
Bolfagon (63) – Ulm – 10 Militias – general intel
Feldan (51) – 40 Barbarians – Forest – general intel
Faran (60) – 40 Militias, Heavy Infantry and Archers – Plains – general intel
Glimmering Fields (61) – 40 Militia, Archers and Heavy Infantry – Farm lands – general intel
Giant’s Rest (67) – 40 Light Infantry – Mountain/Wastes – general intel


My Provinces:

R’lyeh (10) – 29.740 pop, 100% tax, 0 UR, 284 inc, 72 res, 25 def, dom 6 – magic site (+3As/+2W)
Gol Phalas (26) – 12.810 pop, 100% tax, 0 UR, 66 inc, 9 res, 0 def, dom 1
Dunheim (28) – 11.480 pop, 90% tax, 3 UR, 48 inc, 4 res, 0 def, dom 3
Talito (36) – 7.840 pop, 100% tax, 1 UR, 24 inc, 12 res, 0 def, dom -1 - magic site (+2W, +1N)
Dershid (20) – 6.380 pop, 100% tax, 0 UR, 31 inc, 9 res, 0 def, dom 4 – magic site (+1W, +1As)
C’tis (27) – 32.790 pop, 100% tax, 0 UR, 215 inc, 108 res, 0 def, dom 1 – magic site (+2D/+2N/+1W, +20prod, +10gold)
Hoburgdorf (34) – 13.670 pop, 100% tax, 0 UR, 68 inc, 11 res, 0 def, dom 1
Abysia (40) – 26.530 pop, 100% tax, 0 UR, 117 inc, 40 res, 0 def, black candle 1 – magic site (+)
Nifel (57) – 1.680 pop, 100% tax, 0 UR, 4 inc, 36 res, 0 def, dom -3 – magic site (+1Ai, +1D/D imp, +1D/D imp, +20prod)
Chilad (52) – 2.590 pop, 80% tax, 9 UR, 6 inc, 22 res, 0 def, dom -1
Gol Ryepe (46) – 19.730 pop, 50% tax, 22 UR, 27 inc, 7 res, 0 def, black candle 2

I keep bloodhunting in Dunheim (28) and Gol Phalas (26).

The Abysian dominion is back to 1 in Abysia despite preaching, I hope the temple I will build this turn in Nifel will help. But to get the dominion there up faster I will set my priest to preach there, too.

The report about 60 Pangean troops in Aran Plains (23) is not very reassuring. I hope that I will preach out the Abysian pretender before Pangaea is going to be a real problem.


The 2 provinces to the north/northeast of Gol Ryepe are tempting me due to their fairly light defenses. I could either increase my income or get another province which might give me an additional gem income. But I have to think about the potential threat of Pangaea, too, which would force me to ignore the 2 provinces and move my forces to Scytha (35).

I decide to keep playing this one agressively and take Glimmering Fields this turn and hope to be able to take Giant’s rest on the next one. If Pangeae declares war I should be able to invade from R’lyeh with enough firepower to make him return to his capital soon. If I have to I will send 4 of my star children with this force in order to add some more punch


I am giving the Clam to one of my star child researchers and lack the gems to forge a new one this turn.

I will recruit a starspawn mage and another Star Child.

To be continued...

CharonJr
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