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Old February 18th, 2004, 09:58 PM

CharonJr CharonJr is offline
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Default Re: Noob\'s shot at an R\'lyeh AAR

Turn 21

Construction is up to 5 and I will bring it to level 6 this turn (enough for +1S cap IIRC). I will stop there since I lack the resources for Forge of the Ancients at the moment. The remaining points will be put into conjuration since I will need some more troops soon.

The battle in Glimmering Fields (61) was won without losing a single one of my soldiers again. My forces will continue to Giant’s rest (67).

Shadul Ummush offered to join my forces, he is a 5W, 10RP, 25 leadership leader who will be my new Clam forger for now, but his main job will be summoning later on.

Atlanasha summoned another Greater Otherness this turn bringing her summoning up to level 11.


Provinces: 12
Treasury: 622
Income: 976
Upkeep: 452
RP: 229
Fortification: 2
Temple: 2

Conjuration – 5 (researching)
Alteration – 2
Evocation – 0
Construction – 5 (researching, will reach 6 on the next turn)
Enchantment – 5
Thaumaturgy – 6
Blood Magic - 0

Fire gems: 5
Air: 10 (+1)
Water gems: 2 (+6)
Earth: 0
Astral gems: 21 (+4/+5)
Death: 26 (+4)
Nature: 35 (+3)
Blood: 29


Updated province information:

Devourer (6) – 40(s) -60(g) Trition Troopers and Triton Guards – Sea – Dom1 – 7k pop, 33 inc, 14 res – dom 2
Tiash (15) – 20(g)/30(s) – 40 (g) Militias and Heavy Infantries – Forest/Swamp – Dom4, 2.5k pop, 9 inc, 42 res – dom 5
Vepitre (14) – Pangaea – Plains - black candle 1
Kolermegor (5) – Pangaea – Forest – dom 1 - temple
Scytha (35) – 30-50 Light/Heavy Infantry and Crossbowmen – Mountains - general intel – black candle 1
Aran Plain (23) - Pangaea – 60 Satyrs and Satyr Hoplites – general intel – black candle 1
Bright Woods (17) – 20 Woodsmen - forest - general intel – dom 1
The Weald (25) – 30-40 Light/Heavy Infantry and Crossbowmen – forest/mountain- general intel – dom 0
Soth Beaver (38) – 50-60 Triton troopers/guards – Sea – general intel – black candle 1
Baptizer (43) – 50-70 Triton troopers/guards – Sea – general intel
Bolfagon (63) – Ulm – 10 Militias – general intel
Feldan (51) – 40 Barbarians – Forest – general intel
Faran (60) – 40 Militias, Heavy Infantry and Archers – Plains – general intel
Giant’s Rest (67) – 40 Light Infantry – Mountain/Wastes – general intel

Pangaea has build a temple in Vepitre (14).


My Provinces:

R’lyeh (10) – 29.740 pop, 100% tax, 0 UR, 284 inc, 72 res, 25 def, dom 5 – magic site (+3As/+2W)
Gol Phalas (26) – 12.730 pop, 100% tax, 0 UR, 66 inc, 9 res, 0 def, dom 2
Dunheim (28) – 11.480 pop, 90% tax, 3 UR, 48 inc, 4 res, 0 def, dom 2
Talito (36) – 7.790 pop, 100% tax, 0 UR, 28 inc, 13 res, 0 def, dom -1 - magic site (+2W, +1N)
Dershid (20) – 6.380 pop, 100% tax, 0 UR, 33 inc, 9 res, 0 def, dom 5 – magic site (+1W, +1As)
C’tis (27) – 32.790 pop, 100% tax, 0 UR, 210 inc, 108 res, 0 def, dom 1 – magic site (+2D/+2N/+1W, +20prod, +10gold)
Hoburgdorf (34) – 13.670 pop, 100% tax, 0 UR, 64 inc, 11 res, 0 def, dom 1
Abysia (40) – 26.370 pop, 100% tax, 0 UR, 108 inc, 40 res, 0 def, black candle 1 – magic site (+)
Nifel (57) – 1.670 pop, 100% tax, 0 UR, 4 inc, 36 res, 0 def, dom -2 – magic site (+1Ai, +1D/D imp, +1D/D imp, +20prod)
Chilad (52) – 2.600 pop, 80% tax, 8 UR, 7 inc, 22 res, 0 def, dom -1
Gol Ryepe (46) – 19.610 pop, 90% tax, 4 UR, 61 inc, 8 res, 0 def, dom -2
Glimmering Field (61) – 25.120 pop, 70% tax, 11 UR, 60 inc, 10 res, 0 def, dom -1


I keep bloodhunting in Dunheim (28) and Gol Phalas (26).

The first temple (Nifel) is up and I will move my priest to Talito to build another one.


My new mage is 2W, 4S and I will send him – with 4 Greater Otherness, 5 Illithid Soldiers and 1 Illithid - right towards Scytha (35) in order to prevent Pangaea from expanding there. For a later war it will surely help to have additional troops there, too.

My forces in Glimmering Fields will continue towards Giant’s Rest (67) and I will bring these forces down towards Pangaea after this battle, too.


I will recruit a starspawn mage, a Star Child and 3 Illithid Soldiers on this turn.

If I get lucky I will get another 4S mage this turn, but with 6 construction and 10 astral gems I will have another option to get my mages up to 4S.

I think I will attack Pangeae in 2-3 turns from now with 2-3 4S mages and about 30 troops, at least two-third of those being void summons or Illithids. The forces from the north should be able to put some preasure on Pangaea 2 turns after this. Normally I would like to wait till I would be able to strike with both my forces at once, but want to distrub Pangaea as soon as possible.

To be continued...

CharonJr
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