Re: Noob\'s shot at an R\'lyeh AAR
Turn 22
Construction reached level 6 and I will put all points into Conjuring now and will reach level 6 this turn.
The battle in Giants Rest vs. the indies was easy again, just 3 crossbowmen and about 30 light infantry. I didnt lose a single man and even got 1 light infantry due to enslave mind.
Ulm attacked me in my newly aquired province of Giants Rest with about 20 Foul Servants and 1 Elephant. I managed to enslave the Elephant on the second turn and the other troops routed immediatly. Sadly (and I have no idea why) I was not able to keep the Elephant, despite him neither being killed nor seriously wounded I still have remaining slots in my armies, too.
Due to low supplies my troops are starving in Giants Rest, but I will move all of them on this turn anyway.
4 bloodslaves were found in Gol Phalas and 200 additional taxes were levied.
Provinces: 13
Treasury: 781
Income: 977
Upkeep: 489
RP: 241
Fortification: 2
Temple: 3
Conjuration 5 (researching)
Alteration 2
Evocation 0
Construction 6
Enchantment 5
Thaumaturgy 6
Blood Magic - 0
Fire gems: 5
Air: 11 (+1)
Water gems: 8 (+6)
Earth: 0
Astral gems: 6 (+4/+6)
Death: 30 (+4)
Nature: 38 (+3)
Blood: 29
Updated province information:
Devourer (6) 40(s) -60(g) Trition Troopers and Triton Guards Sea Dom1 7k pop, 33 inc, 14 res dom 2
Tiash (15) 20(g)/30(s) 40 (g) Militias and Heavy Infantries Forest/Swamp Dom4, 2.5k pop, 9 inc, 42 res dom 5
Vepitre (14) Pangaea Plains - black candle 1
Kolermegor (5) Pangaea Forest dom 1 - temple
Scytha (35) 30-50 Light/Heavy Infantry and Crossbowmen Mountains - general intel black candle 1
Aran Plain (23) - Pangaea 50-60 Satyrs and Satyr Hoplites general intel black candle 1
Bright Woods (17) 20 Woodsmen - forest - general intel dom 1
The Weald (25) 30-40 Light/Heavy Infantry and Crossbowmen forest/mountain- general intel dom 0
Soth Beaver (38) 50-60 Triton troopers/guards Sea general intel black candle 1
Baptizer (43) 50-70 Triton troopers/guards Sea general intel
Bolfagon (63) Ulm 10 Militias general intel
Feldan (51) 40 Barbarians Forest general intel
Faran (60) 40 Militias, Heavy Infantry and Archers Plains general intel
My northern provinces are surrounded by Ulm and Jotun to the north and northeast, the west is held by indies.
To the east of my capital Vepitre (14) and its temple have no Pangaean troops, tempting me to attack right now, but I will need to build up/move my troops for at least another turn in order to be able to reach the Pangaean capital with sufficient forces on the turn after my initial attack. This should prevent Pangaea from sending harresment troops into my undefended rear areas.
My Provinces:
Rlyeh (10) 29.740 pop, 100% tax, 0 UR, 284 inc, 72 res, 25 def, dom 6 magic site (+3As/+2W)
Gol Phalas (26) 12.740 pop, 80% tax, 7 UR, 41 inc, 8 res, 0 def, dom 1
Dunheim (28) 11.470 pop, 80% tax, 8 UR, 39 inc, 4 res, 0 def, dom 2
Talito (36) 7.740 pop, 100% tax, 1 UR, 27 inc, 12 res, 0 def, dom -1 - magic site (+2W, +1N)
Dershid (20) 6.380 pop, 100% tax, 0 UR, 35 inc, 9 res, 0 def, dom 5 magic site (+1W, +1As)
Ctis (27) 32.790 pop, 100% tax, 0 UR, 210 inc, 99 res, 0 def, dom 1 magic site (+2D/+2N/+1W, +20prod, +10gold)
Hoburgdorf (34) 13.670 pop, 100% tax, 0 UR, 68 inc, 9 res, 0 def, dom 1
Abysia (40) 26.210 pop, 100% tax, 0 UR, 108 inc, 40 res, 0 def, dom -1 magic site (+)
Nifel (57) 1.660 pop, 100% tax, 1 UR, 3 inc, 35 res, 0 def, dom -2 magic site (+1Ai, +1D/D imp, +1D/D imp, +20prod)
Chilad (52) 2.610 pop, 90% tax, 5 UR, 8 inc, 22 res, 0 def, dom 0
Gol Ryepe (46) 19.490 pop, 100% tax, 2 UR, 74 inc, 8 res, 0 def, dom -2
Glimmering Field (61) 24.970 pop, 100% tax, 0 UR, 108 inc, 12 res, 0 def, dom 0
Giants Rest (67) 1.620 pop, 60% tax, 19 UR, 0 inc, 23 res, 0 def, dom 0
I keep bloodhunting in Dunheim (28) and Gol Phalas (26).
I am building another temple in Talito (36).
I got a 1W, 4S and 1D mage this turn and I will send him with 3 Illithid Soldiers and 7 Lobo Guards to Gol Phalas (26) right next to Vepitre (14).
My mage Qithas and his summons will move from Giants Rest (67) to Abysia (40) while my commander with his slower Illithid troops will only be able to move to Gol Ryepe (46).
My other army (1 4S mage, 4 Greater Otherness and some Illithids/Soldiers) will continue their move to Scytha (35) and unless Pangaea is attacking on the same turn should have no problems in conquering it. Even if Pangaea attacks me I am fairly certain that my forces are strong enough to stop the roughly 50 Satyrs and Satyr Hoplites.
I have 3 4S mages now and this might help me to get some more troops in addition to slow the enemy down by creating new enemies in their midst.
The Clam will be given to another star child, sadly I lack the W-gems to forge another one this turn, but due to this I have enough RPs to reach conjuring6.
I will cast acashic record on Giants Rest the alternative would have been Chilad (52), but since it borders both Ulm and Jotunheim I prefer Giants Rest since it only borders on Ulm.
I will recruit a starspawn mage and a Star Child this turn in addition to 4 Illithids (I start to need their better strategic movement) and 3 Lobo Guards.
To be continued...
CharonJr
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