Turn 23
Conjuring reached level 6.
Atlanasha was able to summon a Vastness this turn (yeah!), now I will have to turn it into a SC. In order to cast Gift of Reason I will need a 4N mage and 20 nature gems.
Scytha (35) was taken without real opposition (15 heavy infantry and 15 militias) and without losing a single trooper again.
2 magic sites were found in Giants Rest (67), 1 Cave of Clouds (+1A) and 1 Well of Pestillence (+1D, increases death).
4 bloodslaves were found in Dunheim and 9 astral gems were found in Gol Phalas.
Provinces: 14
Treasury: 477
Income: 1005
Upkeep: 529
RP: 258
Fortification: 2
Temple: 4
Conjuration 6 (researching)
Alteration 2
Evocation 0
Construction 6
Enchantment 5
Thaumaturgy 6
Blood Magic - 0
Fire gems: 5
Air: 13 (+2)
Water gems: 14 (+6)
Earth: 0
Astral gems: 26 (+4/+7)
Death: 35 (+5)
Nature: 11 (+3)
Blood: 29
Updated province information:
Devourer (6) 40(s) -60(g) Trition Troopers and Triton Guards Sea Dom1 7k pop, 33 inc, 14 res dom 2
Tiash (15) 20(g)/30(s) 40 (g) Militias and Heavy Infantries Forest/Swamp Dom4, 2.5k pop, 9 inc, 42 res dom 5
Vepitre (14) Pangaea Plains - black candle 1
Kolermegor (5) Pangaea Forest dom 1 - temple
Aran Plain (23) - Pangaea 50-60 Satyrs and Satyr Hoplites general intel black candle 1
Bright Woods (17) 20 Woodsmen - forest - general intel dom 1
The Weald (25) 30-40 Light/Heavy Infantry and Crossbowmen forest/mountain- general intel dom 0
Soth Beaver (38) 50-60 Triton troopers/guards Sea general intel black candle 1
Baptizer (43) 50-70 Triton troopers/guards Sea general intel
Bolfagon (63) Ulm 10 Militias general intel
Feldan (51) 40 Barbarians Forest general intel
Faran (60) 40 Militias, Heavy Infantry and Archers Plains general intel
Cacian Forest (45) 40 Light Infantry, Crossbowmen and Heavy Infantry Forest general intel
Agenor (37) Jotunheim Plains - general intel
Old Aran (29) 30 Militias, Light Infantry and Heavy Infantry Plains general intel
Yellow Mountains (72) 20 Heavy Infantry, Light Infantry and Crossbowmen Mountains general intel
Pania (56) 40 Militia, Archer and Heavy Infantry Forest/Mountains general intel
Witches Copse (73) 40 Militia, Archer and Heavy Infantry Forest general intel
The Two Woods (78) Ulm Forest general intel
Monherboa (75) Ulm Forest general intel
My Provinces:
Rlyeh (10) 29.740 pop, 100% tax, 0 UR, 284 inc, 72 res, 25 def, dom 6 magic site (+3As/+2W) - Temple
Gol Phalas (26) 12.740 pop, 80% tax, 7 UR, 45 inc, 8 res, 0 def, dom 1
Dunheim (28) 11.460 pop, 70% tax, 12 UR, 34 inc, 4 res, 0 def, dom 2
Talito (36) 7.690 pop, 100% tax, 1 UR, 27 inc, 12 res, 0 def, dom -1 - magic site (+2W, +1N) - Temple
Dershid (20) 6.380 pop, 100% tax, 0 UR, 35 inc, 9 res, 0 def, dom 5 magic site (+1W, +1As)
Ctis (27) 32.790 pop, 100% tax, 0 UR, 211 inc, 99 res, 0 def, dom 1 magic site (+2D/+2N/+1W, +20prod, +10gold)
Hoburgdorf (34) 13.670 pop, 100% tax, 0 UR, 66 inc, 9 res, 0 def, dom 2
Abysia (40) 26.050 pop, 100% tax, 2 UR, 99 inc, 39 res, 0 def, dom -3 magic site (+)
Nifel (57) 1.650 pop, 100% tax, 0 UR, 4 inc, 36 res, 0 def, dom -2 magic site (+1Ai, +1D/D imp, +1D/D imp, +20prod) - Temple
Chilad (52) 2.620 pop, 80% tax, 7 UR, 7 inc, 22 res, 0 def, dom 0
Gol Ryepe (46) 19.370 pop, 100% tax, 1 UR, 75 inc, 8 res, 0 def, dom -2
Glimmering Field (61) 24.820 pop, 100% tax, 0 UR, 108 inc, 12 res, 0 def, dom 0
Giants Rest (67) 1.610 pop, 90% tax, 5 UR, 3 inc, 26 res, 0 def, dom 0
Scytha (35) -4.970 pop, 60% tax, 19 UR, 7 inc, 20 res, 0 def, dom -1
Grr, the Abysian dom in Abysia is up to 3 again, well I will build more temples anyway
I keep bloodhunting in Dunheim (28) and Gol Phalas (26).
I got a 1F, 1W, 4S mage this turn and I will keep him in Rlyeh for now in order to give him more troops on the next turn (research).
My mage Qithas and his summons will move from Abysia (40) to Gol Phalas (26) while my commander with his slower Illithid troops will move to Abysia this turn (helping a bit in bringing down the defenses cant hurt, too

).
My other army in Scytha will move to Gol Phalas, too.
I will start to save up my water gems in order to cast Sea Kings Court (needs 45 water gems) soon.
Due to the Vastness I want to Gift of Reason it as soon as possible (turning it into a leader).
I will empower one of my mages with 1N (my only one actually) in nature magic. Empowering my pretender is no real choice since he is lacking hand slots which will be needed to get up to the required 4N faster and by using less gems due to items.
I will need a Thistle Mace (Conj4, 2N - +1N) and a Moonvine Bracelet (Const6, 3NS - +1N).
In addition I might build a starshine cap (+1S) in order to give another caster level 5 in astral since this will enable me to forge a Ring of Wizardry (+1 all magic paths). A Ring of Sorcery (+1S/D/N/B) would be another possibility and since it needs 40 less astral gems which I need for casting acashic record I should rather forge this in order to cast Gift of Health later on. A Treelords Staff (Conj6, 4N - +2N) would be another possibility.
In the end it will depend on the number of gems I have at my disposal and since I need nature gems for casting GoH using astral gems for getting the needed nature skills seems to be the faster/more efficient way at the moment.
Since this would mean neglecting my magic site searching I will have to see how the game will progress before I make any decision. For now the steps I want to take are empowering, forging a Thistle Mace and then to forge a Moonvine Bracelet as fast as possible.
It seems like I will have to alchemise some gems here, too.
Then I will have to see what kind of items can be used by a GoR Vastness and build some items in order to turn it into a real SC.
The Pangaean capital should give a nice boost to my nature gem income and I will start my attack on the next turn. Depending on the number of troops in the provinces I would like to strike the 3 provinces at once and move on to the capital on the following turn.
I will recruit a starspawn mage and a Star Child this turn in addition to 2 Illithids and 2 Lobo Guards.
With the 258 RPs I will bring evocation up to level 4 in order to add some additional punch to my mages vs. Pangaea this way I can make some good use of my mages with less than 4S, too.
To be continued...
CharonJr