Turn 24
Evocation is at level 4 now and will be researched further.
50 additonal taxes were levied in Ctis in addition to a (unless) reduction of 20 unrest, in Abysia 200 additional taxes were levied.
Provinces: 14
Treasury: 490
Income: 1026
Upkeep: 562
RP: 265
Fortification: 2
Temple: 4
Conjuration 6
Alteration 2
Evocation 4 (researching, will reach 5 this turn)
Construction 6
Enchantment 5
Thaumaturgy 6
Blood Magic - 0
Fire gems: 5
Air: 15 (+2)
Water gems: 20 (+6)
Earth: 0
Astral gems: 27 (+4/+7)
Death: 40 (+5)
Nature: 14 (+3)
Blood: 29
Updated province information:
Devourer (6) 40(s) -60(g) Trition Troopers and Triton Guards Sea Dom1 7k pop, 33 inc, 14 res dom 2
Tiash (15) 20(g)/30(s) 40 (g) Militias and Heavy Infantries Forest/Swamp Dom4, 2.5k pop, 9 inc, 42 res dom 5
Vepitre (14) Pangaea Plains - black candle 1
Kolermegor (5) Pangaea Forest dom 1 - temple
Aran Plain (23) - Pangaea 50-60 Satyrs and Satyr Hoplites general intel black candle 1
Bright Woods (17) 20 Woodsmen - forest - general intel dom 1
The Weald (25) 30-40 Light/Heavy Infantry and Crossbowmen forest/mountain- general intel dom 0
Soth Beaver (38) 50-60 Triton troopers/guards Sea general intel black candle 1
Baptizer (43) 50-70 Triton troopers/guards Sea general intel
Bolfagon (63) Ulm 10 Militias general intel
Feldan (51) Jotunheim Forest general intel
Faran (60) Jotunheim Plains general intel
Cacian Forest (45) Jotunheim Forest general intel
Agenor (37) Jotunheim Plains - general intel
Old Aran (29) 30 Militias, Light Infantry and Heavy Infantry Plains general intel
Yellow Mountains (72) 20 Heavy Infantry, Light Infantry and Crossbowmen Mountains general intel
Pania (56) 40 Militia, Archer and Heavy Infantry Forest/Mountains general intel
Witches Copse (73) 40 Militia, Archer and Heavy Infantry Forest general intel
The Two Woods (78) Ulm Forest general intel
Monherboa (75) Ulm Forest general intel
Jotunheim has expanded into Feldan (51), Faran (60) and Cacian Forest (45) taking the Last indi provinces to my northeast. This has me worried a bit since this was a fairly large/fast expansion which might mean that they dont have any room left to expand elsewhere. I might be their next target which would be fairly bad timing for me since I would like to crush Pangaea first.
On the other hand I am not really worried about the giants. Due to enslave they might actually provide some nice additions to my armies

Their main army consists of 30 troops, mainly slingers, axeman and 3 giants.
Ulm potentially is still able to expand into indi provinces to their west, but I will have to watch them closely, too.
My Provinces:
Rlyeh (10) 29.740 pop, 100% tax, 0 UR, 284 inc, 72 res, 25 def, dom 6 magic site (+3As/+2W) - Temple
Gol Phalas (26) 12.740 pop, 80% tax, 7 UR, 43 inc, 8 res, 0 def, dom 0
Dunheim (28) 11.460 pop, 90% tax, 4 UR, 50 inc, 4 res, 0 def, dom 2
Talito (36) 7.640 pop, 100% tax, 1 UR, 29 inc, 12 res, 0 def, dom 0 - magic site (+2W, +1N) - Temple
Dershid (20) 6.380 pop, 100% tax, 0 UR, 33 inc, 9 res, 0 def, dom 6 magic site (+1W, +1As)
Ctis (27) 32.790 pop, 100% tax, 0 UR, 211 inc, 99 res, 0 def, dom 1 magic site (+2D/+2N/+1W, +20prod, +10gold)
Hoburgdorf (34) 13.670 pop, 100% tax, 0 UR, 70 inc, 9 res, 0 def, dom 2
Abysia (40) 25.890pop, 100% tax, 1 UR, 104 inc, 39 res, 0 def, dom -2 magic site (+)
Nifel (57) 1.640 pop, 100% tax, 0 UR, 4 inc, 36 res, 0 def, dom -2 magic site (+1Ai, +1D/D imp, +1D/D imp, +20prod) - Temple
Chilad (52) 2.630 pop, 80% tax, 6 UR, 7 inc, 22 res, 0 def, dom 0
Gol Ryepe (46) 19.250 pop, 100% tax, 1 UR, 75 inc, 8 res, 0 def, dom -2
Glimmering Field (61) 24.670 pop, 100% tax, 1 UR, 100 inc, 11 res, 0 def, dom 0
Giants Rest (67) 1.600 pop, 100% tax, 0 UR, 4 inc, 28 res, 0 def, dom 0
Scytha (35) -4.960 pop, 80% tax, 6 UR, 13 inc, 22 res, 0 def, dom 0
I keep bloodhunting in Dunheim (28) and Gol Phalas (26).
I will build a temple in Scytha this turn.
I got a 1A, 1W, 1E, 3S mage this turn who will research.
The Starshine Skullcap (+1S) is given to a 1W, 2D, 3S mage and I will send him and 4 lobo guards to conquer Kolermegor (5) which seems to be devoid of Pangaeans.
2 mages with summoner/enslaved troops and 6 Illithid Soldiers will try to conquer Vepitre (14) were my intel reports about 30 satyrs and satyr hoplites.
My remaining 2 mages with their summoned troops and 9 Illithids will try to take Aran Plains (23) where there are supposed to be about 50 satyrs and satyr hoplites.
The main problem here might be troop movements between the provinces especially to Kolermegor. I am not really worried about movements to the other provinces since my troops should be good enough to handle nearly everything Pangaea might throw at me (short of their main army which might be building up in the capital).
I should wait another turn for my commander and his troops who will be moved from Abysia to Gol Phalas this turn, but I am fairly certain that I will be able to take at least 2 provinces this turn and since I will continue right on towards the Pangaean capital Pangaea will have to worry about the siege first.
A Thistle Mace will be forged on this turn by my newly empowered mage for 10 nature gems and will bring him up to 3N next turn.
I will recruit a starspawn mage in addition to 2 priests from the temples I build earlier in order to become serious about preaching out Abysia. Due to this I will recruit no more troops on this turn since I will need 400 gold for the 2 temples I plan to build on the next turn.
The 265 RPs will bring me up to evocation 5.
To be continued...
CharonJr
[ February 20, 2004, 22:02: Message edited by: CharonJr ]