Re: Noob\'s shot at an R\'lyeh AAR
Turn 26
Evocation is at level 6 now.
Pangaea had some troops outside of my capital which were quickly dispatched and enslaved by my forces, in the end I added 3 Centaur Warriors, 3 Centaur Cataphracts and 2 Satyrs to my forces.
10 air gems were found in Giants Rest and Atlanansha was able to summon another Greater Otherness bringing her skill up to 14.
Provinces: 18
Treasury: 881
Income: 1199
Upkeep: 651
RP: 277
Fortification: 2
Temple: 4
Conjuration 6
Alteration 2 (researching, will reach lvl 4 this turn)
Evocation 6
Construction 6
Enchantment 5
Thaumaturgy 6
Blood Magic 3
Fire gems: 5
Air: 29 (+2)
Water gems: 26 (+6)
Earth: 0
Astral gems: 0 (+4/+7)
Death: 18 (+5)
Nature: 0 (+3)
Blood: 29
Updated province information:
Devourer (6) 40(s) -60(g) Trition Troopers and Triton Guards Sea Dom1 7k pop, 33 inc, 14 res dom 2
Tiash (15) 20(g)/30(s) 40 (g) Militias and Heavy Infantries Forest/Swamp Dom4, 2.5k pop, 9 inc, 42 res dom 5
Bright Woods (17) 20 Woodsmen - forest - general intel dom 1
The Weald (25) 30-40 Light/Heavy Infantry and Crossbowmen forest/mountain- general intel dom 0
Soth Beaver (38) 50-60 Triton troopers/guards Sea general intel black candle 1
Baptizer (43) 50-70 Triton troopers/guards Sea general intel
Bolfagon (63) Ulm 10 Militias general intel
Feldan (51) Jotunheim Forest general intel
Faran (60) Jotunheim Plains general intel
Cacian Forest (45) Jotunheim Forest general intel
Agenor (37) Jotunheim Plains - general intel
Old Aran (29) Jotunheim Plains general intel
Yellow Mountains (72) Atlantis Mountains general intel
Pania (56) 40 Militia, Archer and Heavy Infantry Forest/Mountains general intel
Witches Copse (73) 40 Militia, Archer and Heavy Infantry Forest general intel
The Two Woods (78) Ulm Forest general intel
Monherboa (75) Ulm Forest general intel
Rame (3) Marignon Plains general intel
Stone Spires of Aran (16) Marignon Waste general intel
Ouwe (19) Jotunheim Waste general intel
First Contact with Atlantis to my far north, they have taken the indi province of Yellow Mountains (72) with a small force of about 20 troops.
Jotunheim seems to have its main forces to my east in Ouwe (about 20) and Old Aran (about 30).
With a bit of luck Ulm and Atlantis will go to war about the indi province of Witches Copse (73).
My Provinces:
Rlyeh (10) 29.740 pop, 100% tax, 0 UR, 284 inc, 72 res, 25 def, dom 6 magic site (+3As/+2W) - Temple
Gol Phalas (26) 12.740 pop, 80% tax, 8 UR, 44 inc, 8 res, 0 def, dom 1
Dunheim (28) 11.460 pop, 90% tax, 5 UR, 50 inc, 4 res, 0 def, dom 1
Talito (36) 7.540 pop, 100% tax, 0 UR, 28 inc, 13 res, 0 def, dom -1 - magic site (+2W, +1N) - Temple
Dershid (20) 6.380 pop, 100% tax, 0 UR, 33 inc, 9 res, 0 def, dom 6 magic site (+1W, +1As)
Ctis (27) 32.790 pop, 100% tax, 0 UR, 223 inc, 99 res, 0 def, dom 1 magic site (+2D/+2N/+1W, +20prod, +10gold)
Hoburgdorf (34) 13.670 pop, 100% tax, 0 UR, 70 inc, 9 res, 0 def, dom 2
Abysia (40) 25.580pop, 100% tax, 1 UR, 98 inc, 39 res, 0 def, dom -1 magic site (+)
Nifel (57) 1.620 pop, 100% tax, 1 UR, 3 inc, 35 res, 0 def, dom -1 magic site (+1Ai, +1D/D imp, +1D/D imp, +20prod) - Temple
Chilad (52) 2.630 pop, 90% tax, 5 UR, 8 inc, 22 res, 0 def, dom 0
Gol Ryepe (46) 19.020 pop, 100% tax, 1 UR, 73 inc, 8 res, 0 def, dom -2
Glimmering Field (61) 24.370 pop, 100% tax, 0 UR, 95 inc, 12 res, 0 def, dom -1
Giants Rest (67) 1.580 pop, 100% tax, 0 UR, 3 inc, 28 res, 0 def, dom 0
Scytha (35) -4.940 pop, 100% tax, 0 UR, 19 inc, 24 res, 0 def, dom -1
Kolermegor (5) 9.650 pop, 90% tax, 1 UR, 39 inc, 33 res, 0 def, dom -1
Vepitre (14) 5.060 pop, 100% tax, 0 UR, 41 inc, 12 res, 0 def, dom -3 Marble Temple (UR-5/+20 gold/can recruit High Priest)
Aran Plains (23) 11.830 pop, 90% tax, 4 UR, 43 inc, 23 res, 0 def, dom -3
Pangaea (12) 25.850 pop, 60% tax, 17 UR, 47 inc, 34 res, 0 def, dom -6
I keep bloodhunting in Dunheim (28) and Gol Phalas (26).
My priests in Gol Ryepe (46) and Gol Phalas (26) will build temples, my additional priest in Abysia is starting to preach.
I forgot to move my commander and his troops from Abysia Last turn, but since I dont need him in Pangaea anyway I will keep him at the siege of Abysia.
I got a 1F, 1W, 3S, 1B mage this turn who will research in addition to a Hybrid Lord in Ctis who will be used to pick up some troops who are dispersed in many of my provinces and move them to Abysia in order to support the siege there. They will help in defending/expanding my northeastern border, too.
My nature mage gets the Moonvine Bracelet this turn and will cast Gift of Reason. In order to do this I need 17 additional nature gems, 2D are transformed into 1S and then 34S are transformed into the 17 lacking nature gems.
My research will be switched to Alteration this turn and level 4 will be reached.
To be continued...
CharonJr
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