Turn 27
Alteration is at level 4 now and will be a tad short of reaching 6 on this turn (at 6 there will be some nice spells like Frozen Heart, Control, False Horror).
The Vastness was Gift of Reasoned and will be send to wreck havoc this turn.
Provinces: 18
Treasury: 661
Income: 1288
Upkeep: 675
RP: 283
Fortification: 2
Temple: 6
Conjuration 6
Alteration 4 (researching, will reach lvl 5 this turn)
Evocation 6
Construction 6
Enchantment 5
Thaumaturgy 6
Blood Magic 3
Fire gems: 5
Air: 31 (+2)
Water gems: 38 (+6)
Earth: 0
Astral gems: 1 (+4/+7)
Death: 28 (+5)
Nature: 9 (+3)
Blood: 24
Updated province information:
Devourer (6) 40(s) -60(g) Trition Troopers and Triton Guards Sea Dom1 7k pop, 33 inc, 14 res dom 2
Tiash (15) 20(g)/30(s) 40 (g) Militias and Heavy Infantries Forest/Swamp Dom4, 2.5k pop, 9 inc, 42 res dom 5
Bright Woods (17) 20 Woodsmen - forest - general intel dom 1
The Weald (25) 30-40 Light/Heavy Infantry and Crossbowmen forest/mountain- general intel dom 0
Soth Beaver (38) 50-60 Triton troopers/guards Sea general intel black candle 1
Baptizer (43) 50-70 Triton troopers/guards Sea general intel
Bolfagon (63) Ulm 10 Militias general intel
Feldan (51) Jotunheim Forest general intel
Faran (60) Jotunheim Plains general intel
Cacian Forest (45) Jotunheim Forest general intel
Agenor (37) Jotunheim Plains - general intel
Old Aran (29) Jotunheim Plains general intel
Yellow Mountains (72) Atlantis Mountains general intel
Pania (56) 40 Militia, Archer and Heavy Infantry Forest/Mountains general intel
Witches Copse (73) 40 Militia, Archer and Heavy Infantry Forest general intel
The Two Woods (78) Ulm Forest general intel
Monherboa (75) Ulm Forest general intel
Rame (3) Marignon Plains general intel
Stone Spires of Aran (16) Marignon Waste general intel
Ouwe (19) Jotunheim Waste general intel
My Provinces:
Rlyeh (10) 29.740 pop, 100% tax, 0 UR, 284 inc, 72 res, 25 def, dom 6 magic site (+3As/+2W) - Temple
Gol Phalas (26) 12.740 pop, 90% tax, 3 UR, 51 inc, 8 res, 0 def, dom 2
Dunheim (28) 11.460 pop, 90% tax, 2 UR, 56 inc, 4 res, 0 def, dom 3
Talito (36) 7.440 pop, 100% tax, 0 UR, 28 inc, 13 res, 0 def, dom 0 - magic site (+2W, +1N) - Temple
Dershid (20) 6.380 pop, 100% tax, 0 UR, 35 inc, 9 res, 0 def, dom 6 magic site (+1W, +1As)
Ctis (27) 32.790 pop, 100% tax, 0 UR, 223 inc, 99 res, 0 def, dom 1 magic site (+2D/+2N/+1W, +20prod, +10gold)
Hoburgdorf (34) 13.670 pop, 100% tax, 0 UR, 76 inc, 9 res, 0 def, dom 2
Abysia (40) 25.430 pop, 100% tax, 1 UR, 98 inc, 39 res, 0 def, dom 0 magic site (+)
Nifel (57) 1.610 pop, 100% tax, 1 UR, 3 inc, 35 res, 0 def, dom 0 magic site (+1Ai, +1D/D imp, +1D/D imp, +20prod) - Temple
Chilad (52) 2.630 pop, 90% tax, 5 UR, 8 inc, 22 res, 0 def, dom 0
Gol Ryepe (46) 18.910 pop, 100% tax, 1 UR, 73 inc, 8 res, 0 def, dom -1
Glimmering Field (61) 24.370 pop, 100% tax, 0 UR, 103 inc, 12 res, 0 def, dom -1
Giants Rest (67) 1.570 pop, 100% tax, 0 UR, 4 inc, 28 res, 0 def, dom 0
Scytha (35) -4.930 pop, 100% tax, 0 UR, 21 inc, 24 res, 0 def, dom 0
Kolermegor (5) 9.650 pop, 100% tax, 0 UR, 45 inc, 34 res, 0 def, dom 1
Vepitre (14) 5.030 pop, 100% tax, 0 UR, 41 inc, 12 res, 0 def, dom -1 Marble Temple (UR-5/+20 gold/can recruit High Priest)
Aran Plains (23) 11.830 pop, 100% tax, 1 UR, 51 inc, 23 res, 0 def, dom -3
Pangaea (12) 26.010 pop, 90% tax, 5 UR, 90 inc, 38 res, 0 def, dom -6
My new Hybrid Lord will take the 22 troops (fodder) from Ctis and move to Talito (36) this turn.
I got a 1W, 3S, 2B mage this turn and will he will forge a Sangunie Rod (+1B for bloodhunting for 5B) for himself in order to turn him into a decent bloodhunter.
The Vastness will be send to Tiash (15) and shouldnt have too many problems in taking this indi province. During the next turns I will send it northwards and hope the conquer all 3 indi provinces in the end which might hold some decent magic sites due to their mountainous/forest environment.
Meanwhile I am pondering my next steps and I think that Jotunheim will be my next target since more than 50% of my border are shared with Jotunheim which will sooner or later lead to a conflict with the giants anyway. And getting some giant warriors for free can surely help in future conflicts, too
Due to this I will forge a Starshine Skullcap (+1S) this turn in order to be able to field another mind enslaver
I will have to watch out for Marignon, which might have run out of room to expand easiliy into, too.
To be continued...
CharonJr