Re: Noob\'s shot at an R\'lyeh AAR
Turn 28
Reached Alteration 5 and will continue to 6.
Glisas my Vastness took Tiash (15) without too many difficulites. After casting the protective spells (Etheral Body, Personal Luck, Magic Resistance and Astral Shield with an added Soul Slay) it flew right to the rear of the enemy forces and started to wreck havoc. The roughly 40 independents fought bravely, but in the end only provided additional kills and XP. Glisas made the Hall of Fame and gained 1 level and Quickness.
In Tiash a Steel Oven was found, providing +40 production and a construction bonus of 20 (IIRC this makes forged items cost less gems, I think I will build a lab there and move some of my forging mages to Tiash).
Atlanasha was attacked by a Greater Otherness, but the attack was repelled by the 5 Things from Beyond serving as bodyguards (6 actually, but without a Ring of Warning only 5 will fight) without any problems.
The Abysian God was finally prayed out, but the walls are still up and I have to continue my siege. Most likely I would have been much faster by simply laying siege to Abysia will all my forces. IMO praying is only useful if a large number of defenders (or some very dangerous ones) are inside the walls and I dont want to fight them. With Illithids and enslaves I dont really have to worry about the defenses otherwise, since the fight will most likely be over very fast.
The walls of Pangaea were breached and I will storm the castle with one of my squads (I doubt there is hardly anybody left after the counterattack they tried earlier), the 4 other armies will take up positions vs. Jotunheim.
As a nice bonus I received 100 additional taxes in Dunheim.
Provinces: 19
Treasury: 1.088
Income: 1291
Upkeep: 699
RP: 292
Fortification: 2
Temple: 6
Conjuration 6
Alteration 5 (researching, will reach lvl 6 this turn)
Evocation 6
Construction 6
Enchantment 5 (researching)
Thaumaturgy 6
Blood Magic 3
Fire gems: 5
Air: 33 (+2)
Water gems: 0 (+6)
Earth: 0
Astral gems: 10 (+4/+7)
Death: 28 (+5)
Nature: 12 (+3)
Blood: 24
Updated province information:
Devourer (6) 40(s) -60(g) Trition Troopers and Triton Guards Sea Dom1 7k pop, 33 inc, 14 res dom 2
Bright Woods (17) 20 Woodsmen - forest - general intel dom 1
The Weald (25) 30-40 Light/Heavy Infantry and Crossbowmen forest/mountain- general intel dom 0
Soth Beaver (38) 50-60 Triton troopers/guards Sea general intel black candle 1
Baptizer (43) 50-70 Triton troopers/guards Sea general intel
Bolfagon (63) Ulm 10 Militias general intel
Feldan (51) Jotunheim Forest general intel
Faran (60) Jotunheim Plains general intel
Cacian Forest (45) Jotunheim Forest general intel
Agenor (37) Jotunheim Plains - general intel
Old Aran (29) Jotunheim Plains general intel
Yellow Mountains (72) Atlantis Mountains general intel
Pania (56) 40 Militia, Archer and Heavy Infantry Forest/Mountains general intel
Witches Copse (73) Ulm Forest general intel
The Two Woods (78) Ulm Forest general intel
Monherboa (75) Ulm Forest general intel
Rame (3) Marignon Plains general intel
Stone Spires of Aran (16) Marignon Waste general intel
Ouwe (19) Jotunheim Waste general intel
Ulm took Witches Copse (73) and is bordering on Atlantis now, I would love those 2 to get into a war with each other. This would enable me to focus completely on Jotunheim and potentially Marignon. For now I will keep some gold in my treasury in order to build PDs if the need should arise.
The large black candle 2 provinces to the west of Rlyeh is a fairly good indicator that Atlantis holds this province. Sooner or later they will take Devourer (6).
My Provinces:
Rlyeh (10) 29.740 pop, 100% tax, 0 UR, 284 inc, 72 res, 25 def, dom 7 magic site (+3As/+2W) - Temple
Gol Phalas (26) 12.740 pop, 100% tax, 0 UR, 62 inc, 9 res, 0 def, dom 2 - Temple
Dunheim (28) 11.460 pop, 90% tax, 1 UR, 56 inc, 4 res, 0 def, dom 3
Talito (36) 7.450 pop, 100% tax, 0 UR, 28 inc, 11 res, 0 def, dom 1 - magic site (+2W, +1N) - Temple
Dershid (20) 6.380 pop, 100% tax, 0 UR, 35 inc, 9 res, 0 def, dom 7 magic site (+1W, +1As)
Ctis (27) 32.790 pop, 100% tax, 0 UR, 223 inc, 99 res, 0 def, dom 1 magic site (+2D/+2N/+1W, +20prod, +10gold)
Hoburgdorf (34) 13.670 pop, 100% tax, 0 UR, 75 inc, 9 res, 0 def, dom 2
Abysia (40) 25.280 pop, 100% tax, 1 UR, 108 inc, 43 res, 0 def, dom 1 magic site (+)
Nifel (57) 1.600 pop, 100% tax, 0 UR, 4 inc, 36 res, 0 def, dom 0 magic site (+1Ai, +1D/D imp, +1D/D imp, +20prod) - Temple
Chilad (52) 2.630 pop, 80% tax, 5 UR, 8 inc, 22 res, 0 def, dom 0
Gol Ryepe (46) 18.880 pop, 100% tax, 1 UR, 73 inc, 8 res, 0 def, dom 0 - Temple
Glimmering Field (61) 24.170 pop, 100% tax, 0 UR, 109 inc, 12 res, 0 def, dom -1
Giants Rest (67) 1.560 pop, 100% tax, 0 UR, 4 inc, 28 res, 0 def, dom 0
Scytha (35) -4.920 pop, 100% tax, 0 UR, 23 inc, 26 res, 0 def, dom 1
Kolermegor (5) 9.650 pop, 100% tax, 0 UR, 49 inc, 30 res, 0 def, dom 2
Vepitre (14) 5.040 pop, 100% tax, 0 UR, 39 inc, 12 res, 0 def, dom 0 Marble Temple (UR-5/+20 gold/can recruit High Priest)
Aran Plains (23) 11.870 pop, 90% tax, 1 UR, 46 inc, 23 res, 0 def, dom -3
Pangaea (12) 26.170 pop, 90% tax, 3 UR, 99 inc, 38 res, 0 def, dom -6
Tiash (15) 2.510 pop, 30% tax, 31 UR, 1 inc, 37 res, 0 def, 6 dom
I got a 1A, 1W, 3S, 1N mage this turn who will be assigned to research for now.
The Starshine Skullcap will be given to a 2W, 3S, 1F mage who will move to Scytha (35) in order to support my attack vs. Jotunheim.
The Sanguine Dousing Rod is given to my 2B mage and he will move to Gol Phalas to look for bloodslaves there, the scout from Gol Phalas will move to Gol Ryepe to look for slaves there.
1 mage with his 10 fodder troops (light infantry, satyrs, slave troopers) will storm the Pangaean castle.
1 Mage with 15 Illithids/Soldiers will move to Aran Plains (23) which borders 2 Jotun provinces in addition to another mage with more fodder.
The two remaining mages and their forces (5 Greater Otherness + 4 enslaved heavy hitter; about 10 minor void summoned + 13 Centaurs) will move to Scytha which is bordering 3 Jotun provinces.
Glisas the Vastness will attack Bright Woods (17). I still refrain from attacking the Tritions in the sea due to their flying ability not letting me prepare my battle spells and their poisoned weapons.
Shadul Ummush (5W) will summon the Sea Kings Court (3W, 45 water gems) after I have turned 2 astral pearls into another water gem. This will give me 15 Water Trolls in addition to gaining 1 water gem each turn due to the King.
My hybrid lord in Talito and his 22 fodder troops will join the siege of Abysia.
I will move a priest from Gol Ryepe to Ctis to build a temple there while another priest will move from Gol Phalas to Vepitre to build a temple there and enable me to recruit some High Priests if I should need them.
Since I am just 20 points short of Alteration 6 I will pot the remaining points into Enchanting, which will put me to level 6 there (maybe I will be able to cast a cheap Stellar Focus level 7 Ench, 5S, 30 astral gems which would provide 5 astral gems till dispelled).
To be continued...
CharonJr
|